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Why does the Perk Exultation have a cooldown?

AhoyWolf
AhoyWolf Member Posts: 4,645

It's not really that common to stun the Killer back to back with pallets, unless they just don't care about being stunned due to having Spirit Fury or Enduring (or being pallet Freddy, etc…).

Would the Perk really be that broken if the cooldown was removed?

Comments

  • GentlemanFridge
    GentlemanFridge Member Posts: 6,468

    It needed something that could be modified by tiers i guess :shrug:

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,846

    They could make the item recharge percentage variable instead (ie. 15/20/25%)

  • zarr
    zarr Member Posts: 1,088

    Exultation is a pretty terrible perk. Did you know that the 25% recharge effect only applies if you actually also tier up the rarity of your item on the stun? Meaning it is useless if your item has reached its highest rarity, and useless altogether to bring with such items.

    Exultation is a useless perk if you already have items of a higher rarity, because instead of bringing a lower-rarity item and spending a perk slot and gambling on getting a pallet stun to upgrade it at some point (pallet stuns are fairly rare in general and downright impossible or at least suicidal against a fair few killers), you could just bring the item you actually want to use to begin with. Not even the recharge aspect is worth it, as very few items even benefit much from a mere 25%: flashlights rarely run out of charges to begin with if you aren't being awfully wasteful with them; 25% on med-kits and toolboxes do next to nothing; maps also should not regularly run out of charges, and 25% is also not a lot of charges for them to have; the only key where running out of charges is relevant is the wallhack key, but for that 25% of charges are also not enough. You are infinitely better off bringing Built To Last in that slot instead if you are actually expecting to run out of charges on whatever item it is you want to use beyond its base charges. And not even BTL is a very popular perk.

    They should either make it so that the recharge is 100%, then however still only applying if you actually tier up the item on the stun. Or make it 50% on any stun, regardless of whether the rarity is upgraded or not.

    And yes, the cooldown is just laughable on top of all of this. It's just another of countless instances where perks have cooldowns, restrictions, conditions and stipulations despite the fact that they wouldn't even be great perks (usually far from) without all of those. The fact that they originally wanted for the upgraded item rarity to not even be kept after the trial… I never have fully figured out why BHVR loves to design crap for some 90% of its perk releases, though I have various speculations.

  • AhoyWolf
    AhoyWolf Member Posts: 4,645

    Wait you mean that it doesn't recharge the top tier items?

    If that's the case that's quite dumb, why would they tie it to the item changing rarity instead of just adding the recharge on stun????

    That actually makes the perk much worse than I thought haha.

  • zarr
    zarr Member Posts: 1,088

    Yes, if you are already holding the highest rarity version of the item at the time of the stun, you don't get any charges.

    And yeah, the perk was already "bad" in my mind even when I like you naturally assumed that at least the 25% recharge could be sort of neat sometimes to recharge your item passively mid-chase. Turns out that only works once or at most twice, and only if you aren't bringing a good item to begin with.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513

    no it does not. i think what perk should be doing is increasing max capacity of charges of an item by 25%.

    The current effect of this perk just looks really out of place.