The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Prove Thyself went live.... why?

Well regardless of all the feedback from players and content creators talking about how this perk change will literally destroy the entire game’s balance of implemented, here we are. Thanks so much devs, now we have 18 second generator pops, this is gonna be wonderful... 

Comments

  • Seanzu
    Seanzu Member Posts: 7,526

    It was a bug, they stated this in their live stream.

  • Daniel101773
    Daniel101773 Member Posts: 277
    SenzuDuck said:

    It was a bug, they stated this in their live stream.

    What’s a bug? It being in the patch notes? So it’s NOT going live and destroying the game? Oh thank god
  • Bongbingbing
    Bongbingbing Member Posts: 1,423

    I think it's somewhere between 25-30? I don't know the maths tbh but yeah add 3 toolboxes and It's gonna be incredibly fast gens. :unamused:

  • Seanzu
    Seanzu Member Posts: 7,526

    @Daniel101773 said:
    SenzuDuck said:

    It was a bug, they stated this in their live stream.

    What’s a bug? It being in the patch notes? So it’s NOT going live and destroying the game? Oh thank god

    No the speed at which prove thy self was working, try actually reading the patch notes instead of one line and coming to the forums to post misinformation.

  • lasombra1979
    lasombra1979 Member Posts: 1,142

    @SenzuDuck said:

    @Daniel101773 said:
    SenzuDuck said:

    It was a bug, they stated this in their live stream.

    What’s a bug? It being in the patch notes? So it’s NOT going live and destroying the game? Oh thank god

    No the speed at which prove thy self was working, try actually reading the patch notes instead of one line and coming to the forums to post misinformation.

    Its easier to jump to conclusions and go into an insane panic.

  • Master
    Master Member Posts: 10,200

    Someone test this with green toolboxes and SWF, im curious how long a gen takes

  • RepliCant
    RepliCant Member Posts: 1,436
    edited January 2019

    Why are you concerned?

    They added a 10% debuff when working on a generator with someone else

    All Prove Thyself does is get rid of that debuff. That means the old gen time of 27s~ can return if you run this perk.

    Once again, a nerf is compensated by just having to run a perk. It's irritating.

  • Orion
    Orion Member Posts: 21,675

    @Brady said:
    Why are you concerned?

    They added a 10% debuff when working on a generator with someone else

    All Prove Thyself does is get rid of that debuff. That means the old gen time of 27s~ can return if you run this perk.

    Once again, a nerf is compensated by just having to run a perk. It's irritating.

    Diminishing returns (what you call the "10% debuff") were always there; they just weren't working properly. They fixed a bug and buffed a perk.

  • RepliCant
    RepliCant Member Posts: 1,436
    edited January 2019

    @Orion said:

    @Brady said:
    Why are you concerned?

    They added a 10% debuff when working on a generator with someone else

    All Prove Thyself does is get rid of that debuff. That means the old gen time of 27s~ can return if you run this perk.

    Once again, a nerf is compensated by just having to run a perk. It's irritating.

    Diminishing returns (what you call the "10% debuff") were always there; they just weren't working properly. They fixed a bug and buffed a perk.

    They separated an already good perk in 2 perks; it is irritating.

    The complaint isn't the 10% debuff, it's how they accumulate it. They basically go "we've done this, but here's a perk if you still want it the old way".

    Also, I'm aware it wasn't working properly. I watch their streams.

    I rather have a more unique stance to Prove Thyself than this half-assed change but that's personal.

  • Orion
    Orion Member Posts: 21,675

    @Brady said:

    @Orion said:

    @Brady said:
    Why are you concerned?

    They added a 10% debuff when working on a generator with someone else

    All Prove Thyself does is get rid of that debuff. That means the old gen time of 27s~ can return if you run this perk.

    Once again, a nerf is compensated by just having to run a perk. It's irritating.

    Diminishing returns (what you call the "10% debuff") were always there; they just weren't working properly. They fixed a bug and buffed a perk.

    They separated an already good perk in 2 perks; it is irritating.

    The complaint isn't the 10% debuff, it's how they accumulate it. They basically go "we've done this, but here's a perk if you still want it the old way"

    I rather have a more unique stance to Prove Thyself than this half-assed change but that's personal.

    No, they literally go "We fixed a bug and buffed a perk". You, on the other hand, go "They fixed a bug that was hindering me, but I'm complaining anyway. Also, I don't like the buff to this perk that nobody ever uses, so I'm complaining about that as well".

  • RepliCant
    RepliCant Member Posts: 1,436
    edited January 2019

    @Orion said:

    @Brady said:

    @Orion said:

    @Brady said:
    Why are you concerned?

    They added a 10% debuff when working on a generator with someone else

    All Prove Thyself does is get rid of that debuff. That means the old gen time of 27s~ can return if you run this perk.

    Once again, a nerf is compensated by just having to run a perk. It's irritating.

    Diminishing returns (what you call the "10% debuff") were always there; they just weren't working properly. They fixed a bug and buffed a perk.

    They separated an already good perk in 2 perks; it is irritating.

    The complaint isn't the 10% debuff, it's how they accumulate it. They basically go "we've done this, but here's a perk if you still want it the old way"

    I rather have a more unique stance to Prove Thyself than this half-assed change but that's personal.

    No, they literally go "We fixed a bug and buffed a perk". You, on the other hand, go "They fixed a bug that was hindering me, but I'm complaining anyway. Also, I don't like the buff to this perk that nobody ever uses, so I'm complaining about that as well".

    I fear you misunderstand my posts frequently. Ontop of that, forums are a place for people to complain.

    My complaints are not in the diminishing returns, holy #########. I'm fine with that. It's not going to drastically effect gameplay as we all know genrushing isn't executed by grouping up on generators. If you cannot fathom where my complaints are from, stop mentioning me.

    My complaints are infact that you no longer have gen speed increase and healing increase in one. They took a perk, separated it into two separate perks, while one is just there to compensate a fixed bug. That's all they changed it to, it's half assed. Leader was good imo.

    So yes, while the change is better in numbers, it's uncreative, im annoyed since Prove thyself is basically pre-leader, and I could give less of a flying ######### about the 10% debuff. Moving on..

  • megdonalds
    megdonalds Member Posts: 742
    edited January 2019

    Even MCLean explained in one of the last streams/videos that Prove Thyself now just compensates the coop gen repair debuff which didn't work as intended before 2.5.0. So the overall benefit from this perk is actually worse than it was before but the BP boost is pretty neat tbh.

  • brokedownpalace
    brokedownpalace Member Posts: 8,804
    I mean I really like the new Leader. 25% is substantial when it comes to healing, exit gates, cleansing, and unhooking. The new Prove Thyself isn't really worth carrying for solo players, but extra BP is definitely nice.