We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

I miss old movement so much.

2»

Comments

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,856

    I expect that the game shouldn’t be forbidding me to lunge, and it shouldn’t be yanking my camera, unless it has already confirmed a hit. In the above video, if the game was working correctly, it would have allowed me to make full lunges.

    Can you at least admit that the game can forbid a killer from lunging, and then declare the attack missed the survivor?

  • Aceislife
    Aceislife Member Posts: 450
    edited October 24

    No, because the game doesn't do that. First, you're swinging at the object on your right clearly, then you move, you're clearly too far away, the lunge animation plays, but you're standing still so you're not getting closer and therefore not getting the hit. Then you move closer, and the hit procs because you're close enough. There's nothing wrong happening in the video. I genuinely don't understand what you're trying to show me. Also I'm still looking forward to that example of a 360 stopping your lunge from happening.

    Are you referring to the mild camera movement that happens when you're close to a survivor and swinging? Because that is called aim assist. It obviously has to activate BEFORE you get an actual hit. If you're not close enough you just won't get a hit.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,856

    The lunge animation wasn’t playing. The game was forbidding lunges from occurring, which is why the video showed short m1 attacks even though the mouse overlay showed the M1 button being held down.

    And BHVR said there isn’t supposed to be aim assist in the game, and it’s supposed to be aim dressing. But it’s clearly functioning as an aim assist because it’s affecting attacks before hit validation occurs.

  • Aceislife
    Aceislife Member Posts: 450
    edited October 24

    Last time I checked, just holding the lunge button never was enough to make you go forward, you always had to move your character forward yourself. The long lunge animation is literally playing in the video. The short lunge duration looks different, when you tap the lunge button, that's a short lunge. I don't see the point of any of this. And none of this could cause the killer to miss unless the player is doing something wrong.

    Are you referring to the start, where you're smacking the object on your right, and claiming it's the game stopping your lunge because of aim dressing/assist?

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,856

    Yes. Lunges don’t have environmental object collision, so normally when you lunge at an object, you get the full lunge. The reason why those attacks were quickly hitting the environment is because the game forced the lunges to turn into a short m1 attacks.

    Aim dressing is literally forbidding lunges due to proximity checks that are completely separate from hit validation checks. That is what is happening in the video.

  • Aceislife
    Aceislife Member Posts: 450
    edited October 25

    The reason you were getting short m1 attacks was because you were right next to the object, the same thing happens with survivors, and you get the hit everytime. Assuming you're right next to a survivor. You don't need to lunge if you're right next to what you're going to hit.