The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
mistake discussion
Comments
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Perks- False Alarm: Perks cannot only affect one killer.
Quiet one (Hex): The numbers are too low for a hex totem. At the minute it does less than Monitor and Abuse.
Game Over: What happens when a skill check is missed? Also why are the numbers so random, just have it 30/40/50%Perks- Journalist: This is op. This needs to be changed completely since there is no cooldown at all. It also makes small game useless as well.
Prodigy: It seems like it would be very strong. I don't know if the cooldown really is enough.
Persistent: Sort of makes hope pointless.
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Whoops, this was my first draft, but thanks for the honest input.0