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mistake discussion

DeltaTMD
DeltaTMD Member Posts: 71
edited January 2019 in Creations
Can't delete it so I just did this lol. 

Post edited by DeltaTMD on

Comments

  • TheWaffleHouse
    TheWaffleHouse Member Posts: 20
    Perks- False Alarm: Perks cannot only affect one killer.

    Quiet one (Hex): The numbers are too low for a hex totem. At the minute it does less than Monitor and Abuse.

    Game Over: What happens when a skill check is missed? Also why are the numbers so random, just have it 30/40/50%

    Perks- Journalist: This is op. This needs to be changed completely since there is no cooldown at all. It also makes small game useless as well. 

    Prodigy: It seems like it would be very strong. I don't know if the cooldown really is enough.

    Persistent: Sort of makes hope pointless.

  • DeltaTMD
    DeltaTMD Member Posts: 71
    Whoops, this was my first draft, but thanks for the honest input.