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Fun counterplay ideas for legion (From a legion main)

DarkWo1f997
DarkWo1f997 Member Posts: 1,532
edited January 2019 in General Discussions
Immobilizing the legion:
A survivor who stands directly behind a window or pallet will disable the legion from vaulting in frenzy.

This adds a very interesting new take on chases where the survivor must hold still and stand-off with the legion, to see if he exits frenzy, stuns himself to slow vault the window or break the pallet, and allows an opportunity for the survivor to get some breathing room. Or if he fakes going around the back, and jumping over as soon as you move away. 

There is A LOT of mind game potential with this one.  

TL;DR Survivors blocking a window or pallet prevent legion from frenzy vaulting. Adding intense standoffs to chases. 

Borrowed time, but blind:

When the legion strikes you in feral frenzy he vanishes in a cloud of dark mist, and you cannot see him, and he cannot see you, encouraging him to seek other targets.

OR he can remain close and cancel frenzy to try and get the drop on you if you remain in the same location while mending. The catch is, the legion can see scratch marks, but he cannot hear your survivor in pain, nor can you hear his terror radius. This creates a very tense 50/50 moment that gives you intense paranoia and makes it fun to play against. 

TL;DR Upon being hit with frenzy, you cannot see the legion, and he cannot see you until frenzy expires, allowing him to ambush you if you leave scratch marks or remain in the same spot to mend.

 

Comments

  • TheMidnightRidr
    TheMidnightRidr Member Posts: 609

    Legion does have counterplay, but it means absolutely nothing. Since he can't see scratch marks while in frenzy, survivors can juke him around corners. They either get away completely (at least until his frenzy expires) or Legion takes a second to find them again and misses their first hit, but since they have no attack cooldown, it doesn't matter and they swing again and hits the survivor. As much as I love the concept of being able to strike again and again, it simply leaves no counterplay to be successful or worthwhile.

    I think Legion should have a longer cooldown between attacks in frenzy so it is more punishing to miss while like that. I think that would give survivors a little bit more of a chance and gives more counterplay and make Legion, even if it is slightly, less frustrating to play against.