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BHV dv Why Nerf Dracula?

Federicox003
Federicox003 Unconfirmed, Member Posts: 2

BHV

The nerf on dracula are useless, too much. Pls REMOVE this nerf. Dracula was balanced so why touch it?
Stop nerfing new killer only because mid survivors complain about it like Chucky or Skull Merchant.
Dracula is almost never even found against, now with the nerf they will use him in 4 cats. well done BHV, you did the same thing as Litch...
Dracula at top tier mmr matchmaking like mine is very balanced, and it is very easy to beat when you find a good surv again you.
.

  • Shapeshift cooldown nerf from 2,5 to 3,5 it too much. The focal point of the character is shape form faster every time to combine all power, if you nerf it you are destroying and anoying the focal power point of this character.
  • Hellfire cooldown from 7 to 10 s is too much. 8s is ok but 10s is very too much. You make it completely uselless
    At this point is usefull use only wolf form than vampire form

There are too many killer tier S liker Nurse , Blight and Billy that are more more powerful than Dracula. So why nerf a tier A/B killer and not nerf these tier S killer?
SO BHV PLS REMOVE THAT NERF

Answers

  • Gastongard
    Gastongard Member Posts: 142

    you need to play more frecuently against him, instead of only maining him to tell if something is balanced or not. Its easy to tell by your arguments you dont usually play against him, its very hard to counter from the survivor perspective, this will make him more balanced and fun to play against.

  • albertoplus
    albertoplus Member Posts: 383

    Im sorry but Wolf form is and will still be terrible.

    The form was marketed as Dracula's tracking tool, and his tracking is terrible. When you need to track people, it doesnt track at all (outside of chase, when people will not run if they see you close). Instead, it tracks people in chase, when most of the time you dont need the track at all. Brighter pools of blood and tighter scratch marks usually are not needed, the killer instinct is too short and you usually hear them doing the fast action anyways and you usually see where are they moving afterwards, and the orbs are most of the time not needed in chase because you know where are them already, and you only use them for the movement speed.

    So at the end is just another chase tool like the Vampire's form Hellfire, but worse. Again, most of the time its far easier to hit Hellfire, and depending on the loop, if the high obstacles (places where you should not Hellfire) are rocks or trees in a circle loop its impossible to hit with Wolf's Pounce due to being "on a straight line". Its only useful on open field (still easy to dodge), on tight corridors (still better to Hellfire) and on some loops with walls.

    It needs far more than these numbers. It needs to actually track people outside of chase instead of being another chase tool and worse than the actual chase form. If it goes live like this, his forms will be:

    Vampire form - Decent, honestly his CD is a bit high now

    Bat form - Good, a bit more fair with the 3.5s shapeshift cd

    Wolf form - still terrible as it is right now, doesnt even track and is a worse chase tool

  • BlackRose89
    BlackRose89 Member Posts: 402

    Im fine with wanting to nerf some of the strong stuff(bat and vamp) and buffing his weaker points(wolf) but the buffs yall did to wolf don't really make it better. At least not better enough to make ppl want to play it. For exp I don't like playing wolf bc you are forced to pounce two times in a row with no input on my end. I think you should be able to pick when to do the 2nd pounce like how you can decide to do a 2nd blink on nurse or a 2nd dash on Wesker. Also, the orbs are not that great, you dont get that much from picking them up, and using them for tracking isn't great either. Honestly, you didn't do enough to make people want to use wolf more than bat or vamp. It is still his worst form even with the small buffs yall did.