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You didn't do enough for Ghostface.

SidneysBane1996
SidneysBane1996 Member Posts: 146
edited November 7 in 8.4.0 PTB Feedback

The basekitted Philly and Walleye's are fine and nice to have, but he really needs a bug fix on his leaning, and his Reveal needs to be made more consistent both sides. Why not have it be more dangerous to reveal him or change how close he needs to be for reveal? The point of Ghostface is to hang back and stalk, then come in for an ambush, why punish him for this with such a long reveal range? And you can still stare him down super close and get no reveal on him. He gets punished through walls, Survivors get punished for pixel perfect inaccuracy, it breaks every single time you adjust Singularity and Unknown, WHY are you not changing this?

He could use an addon pass. Stuff like Cinch Straps should just be basekit, and stuff like Chewed Pen/Lasting Perfume, which encourage bad playstyles, need full on better effects. Why not add Dropleg basekit? Would that really do any harm?

In addition, he should not be able to be locked out of his power by one person following him around, rendering him a basic M1 Killer with no power and weak chase. That should be more risky and punishable for people to do. Walleye's basekit sort of solves this but not nearly enough, it should be something Survivors do not want to do when Reveal is this janky.

Also, make it so bots STOP revealing him halfway across the map.

You have a lot of improvement to make on Ghostface before this PTB goes live. Please don't disappoint the people who play and love this character with the most miniscule basekit changes imaginable.

Comments

  • SidneysBane1996
    SidneysBane1996 Member Posts: 146

    I'm responding to bump this so people can continue this discussion and the Devs can see. I would really like to get a Dev's opinion on why they only made this change and not anything else?