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Feedback: Killer/Survivor Perk Updates
HolyDarky
Member Posts: 738
- Dominance: I am happy that this perk gets a buff but it would be cool if we could remove the chest part because chests are already bad for survivors and punishing them for doing sidequests is really bad. Then, increase the blocktimer for totems to like 24 or 30 seconds because this is the great part about this perk - this makes the perk useable. In addition, please add a sound notification when this perk triggers on a totem because during a chase, a killer cannot look around and keep an eye on every totem to see if it turned white.
- Human Greed: Still not perfect. Either remove the cooldown completly and then it's okay or - much better - keep the cooldown but then increase the range to 10meters and the aura duration to 5seconds but keep the cooldown. Survivors get a notification when the perk is in play and they counter it by open the chests. With the upcoming chapter, chests builds also become much stronger. It is a really balanced aura perk but still rather weak. It would also be great if this perk would spawn two additional chests to make the aura read more reliable.
- Languid Touch: Fine but it would be great to have an indicator which survivor is exhausted and for how long. This is a big issue that you cannot tell if the survivor is exhausted or not when it's not happening during the chase.
- Weave Attument: Fine. Not seeing the item was the most annoying part of this perk. But maybe keep the range at 12meters but nerf the Oblivious status effect to 15 seconds. Killers need Frankins Demise to get full value from this perk and now survivors can counter it more reliable, so keeping the range would be more than fair.
- Ace in the Hole: Fine buff. Syringes and BNP are still very strong Ultra rare Addons and need a rework but spending time to find and open a chest and not having a 100% chance to get them, makes it more fairer.
- Pharmacy: Fine buff
- Plunderer's Instinct: Fine buff
- Scene Partner: Fine buff
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