My Game crash when i'm going into the character selection screen.
After the patch that introduced the last Nemesis buff, my game keeps crashing on the character menu screen. This is the crash log if anyone can help me figure out a solution.
Fatal error: [File:D:\Jenkins\Fudge_HF2\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp] [Line: 1648] ObjectSerializationError: /S42/Blueprints/ActorBlueprints/BP_CamperMale21_Character (0xA55355952A5B9384) /S42/Blueprints/ActorBlueprints/BP_CamperMale21_Character (0xA55355952A5B9384) - BP_CamperMale21_Character_C /S42/Blueprints/ActorBlueprints/BP_CamperMale21_Character.Default__BP_CamperMale21_Character_C: Bad export index 5046271/95.
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 59302174 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 59266385 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 60322684 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 59443700 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 59432376 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 92937443 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 59282119 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 59287051 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 59290935 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 59315043 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 59329799 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 58731527 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 58706913 bytes
kernel32 {0x0000000000000000} + 75133 bytes
ntdll {0x0000000000000000} + 372488 byte