Please note: Although we may stop by occasionally, this is not a developer Q&A.
We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

My Game crash when i'm going into the character selection screen.

After the patch that introduced the last Nemesis buff, my game keeps crashing on the character menu screen. This is the crash log if anyone can help me figure out a solution.

Fatal error: [File:D:\Jenkins\Fudge_HF2\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp] [Line: 1648] ObjectSerializationError: /S42/Blueprints/ActorBlueprints/BP_CamperMale21_Character (0xA55355952A5B9384) /S42/Blueprints/ActorBlueprints/BP_CamperMale21_Character (0xA55355952A5B9384) - BP_CamperMale21_Character_C /S42/Blueprints/ActorBlueprints/BP_CamperMale21_Character.Default__BP_CamperMale21_Character_C: Bad export index 5046271/95.

DeadByDaylight_Win64_Shipping {0x0000000000000000} + 59302174 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 59266385 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 60322684 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 59443700 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 59432376 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 92937443 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 59282119 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 59287051 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 59290935 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 59315043 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 59329799 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 58731527 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 58706913 bytes
kernel32 {0x0000000000000000} + 75133 bytes
ntdll {0x0000000000000000} + 372488 byte