Weave Attunement doesn't need nerfs
Weave Attunement is a niche perk that is rarely used. It has a pick rate of 2.5% , so it is seen once every 40 matches. In comparison, strong killer perks have much higher pick rates and are the most used perks. The top killer perks all have pick rates above 10%. For example, pre-nerf Pop Goes the Weasel and Pain Res had pick rates of 20% and 40% respectively and are still the 2 most used perks at very high pick rates. Weave Attunement's pick rate is just a tiny fraction of that at 2.5%.
Everyone made a fuss about WA when it was released due to content creators calling it op, but in reality, it's a heavily overrated perk. WA's historic usage rate shows the impact of this. As shown below, it had a much higher usage rate in patch 6.1.0 when there was hype about it being op. Killer players quickly realised that it wasn't as strong as claimed and stopped using the perk soon after. In patch 6.2.0, the usage rate dropped to half, and its usage rate has only declined every patch since then.
https://nightlight.gg/perks/Weave_Attunement
WA is a niche perk that's mainly good on Vecna due to chest synergy. Looking at the "Usage By Character" stats for WA, Vecna is by far the largest user of WA accounting for 27% of all usage. Comparing WA to other perks with similar pick rates, we see that it's in the niche perk category along with other niche perks such as Spirit Fury, Bitter Murmur, Zanshin Tactics, and Distressing.
https://nightlight.gg/perks/viewer?role=killer&shown=pick&sort=pick&start_days=28&compact=true
We should also remember what happened to Ultimate Weapon. Everyone called Ultimate Weapon OP, it got nerfed, and now it's a dead perk that no one uses. This is a repeat of that.
Comments
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I don't think the radius nerf was necessary, but the showing of the item aura was 100%. It made the perk so unintuitive to play against, especially in solos.
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