The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Xbox and Windows Store players may have difficulty in matchmaking due to an issue affecting their platforms. Please check https://support.xbox.com/en-CA/xbox-live-status for more information. Thank you.

New Map: Places that The Deathslinger should be able to shoot through but can't

I've been testing out the new map as Deathslinger, looking for trickshot locations. Overall I really like how many there seem to be here, but there are also a lot of gaps that I should be able to shoot through, but have odd hitboxes. Here are the ones I've found so far:

This machinary seems to have really basic hitboxes, can't shoot through the diagonal supports or through the funnel:

Another of these machines indoors, can't shoot through the doorway here:

The main building has lots of fun spots to snipe from, but also a few that I feel I should be able to shoot through but can't:

The hole where the excavator has crashed into main building would be a great trickshot location but sadly can't shoot through here:

Tanker on the balcony outside of main building:

Places with this blue tarp seem inconsistent, some you can shoot through but some you can't:

Comments

  • Comrade_Cheeze
    Comrade_Cheeze Member Posts: 9

    You are doing the work of a thousand Slinger/Trickster mains.

    Thank you for your efforts. I hoe BHVR can give us even a lick of their time.

  • HolDuds
    HolDuds Member Posts: 15
    edited November 9

    Yeah, this is an issue with all the new maps, and I hope the developers will leave us some room for improvisation and remove those invisible walls. I want our thing to stay ours, not get removed by the developers.

    Post edited by HolDuds on
  • ROMVVAN
    ROMVVAN Member Posts: 1
    edited November 9

    In fact, there should be much more places. The problem is more relevant than ever, and not only on this map

  • Anti1iberal
    Anti1iberal Member Posts: 3

    considering that they broke this structure during the PTB, this is only encouraging.

    I understand that this is only on ptb, but considering how long they have been fixing the shack on MacMillan, I don't even hope that they will fix it by the release of the chapter)