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if slugging is bad

why are there so many mechanics and perks to actively penalise picking survivors up?

Comments

  • Rudjohns
    Rudjohns Member Posts: 2,216

    Its not bad

    Please keep doing it

  • kapkeik_
    kapkeik_ Member Posts: 6

    flashlights/sabotage/pallet stuns/a dozen of survivors perks that activates by hooking or unhooking/it’s time consuming

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 1,897

    He said pickup, not hooking. So like 3 things total, and we're having a tantrum. Got it.

  • DeBecker
    DeBecker Member Posts: 330
  • DeBecker
    DeBecker Member Posts: 330

    "Constantly nerf" … you didnt read much patchnots lately, did you?

  • Reinami
    Reinami Member Posts: 5,645
    edited November 8

    You mean the ones where they nerfed:

    • Call of Brine
    • Corrupt Intervention
    • Dead Man's Switch (arguably a side-grade)
    • Deadlock
    • Eruption
    • Grim Embrace
    • Hex: Ruin
    • Overcharge
    • Pop Goes the Weasel
    • Scourge Hook: Pain Resonance
    • Thanatophobia
    • Tinkerer

    While leaving us with amazing perks like…. merciless storm.

    Again, what patch notes?

    But yes also please ignore the entire point of my post to attack a single sentence i made at the end.

    EDIT: Not even a single sentence, you took out a single phrase in a single sentence and ignored everything else.

  • DeBecker
    DeBecker Member Posts: 330

    If those perks would have been nerfed that hard to play something different, why is everyone running the same perks? Oh wait, cause theyre still the worst meta ever.

  • Reinami
    Reinami Member Posts: 5,645

    Because they must. Did you miss the part where i said after a survivor has been downed it still takes almost 20 seconds to hook them? If the survivor does nothing but run in a straight line from start of chase to end of chase and shift +w to the furthest corner of the map, do you know how much time is spent? You probably don't, but i'll tell you, it about 60 seconds. That isn't factoring in pallets, looping, windows, anything. A God pallet, AKA Shack, a pallet that MUST be broken, results in extending a chase by about 20 seconds.

    This means, that in the first chase, all the survivor has to do is shift + w to killer shack, predrop the pallet, and shift+w to the furthest corner possible, and the survivors will finish 3 gens.

  • DeBecker
    DeBecker Member Posts: 330

    You must not. Good killer players never do this. Thats just killer hypocrisis. Also youre just assuming that the killer has no power or bloodlust doesnt exist, which is awfully wrong.

  • Autharia
    Autharia Member Posts: 457
    edited November 9

    If you are getting Shift+W for 60 seconds it's a skill issue. The last chase stats also say that as there average of 60 seconds of chase across the whole match for all matches. but lets think more of numbers and time. the most killer without getting any BL stacks is 4.6m in chase so starting at max range of chase of 18m it takes 30s roughly (With BL it stacking its 25s.) to get that hit with out lunge, on that hit survivors are 6.6 speed for 1.8s gaining 11.88m in turn is another 19s roughly (With BL is 17s). So in the perfect run time for a Shift+W survivor (at max distances) the chase lasts for 49s (42s with BL procs). Most chases start much closer to 5-10m range from killer taking off a lot of time. And the most a Shift+W will do is predrop a pallet and with maps now 90% of them are skip able unsafe ones that slow them more then the killer. This is also for a M1 killer any M2 killer will me much faster on the down.

    Post edited by Autharia on
  • Nazzzak
    Nazzzak Member Posts: 5,852

    It's almost like hooking is a primary aspect of the game and therefore the survivors ability to fight back against killers in the game is centred around that..

    Regardless, play as you like. Just with the awareness that the devs main priority is the health and longevity of the game. If they feel slugging is having a detrimental affect on that then they'll address it. It's as simple as that.

  • Reinami
    Reinami Member Posts: 5,645
    edited November 9

    I'm not saying getting "shift+w" for 60 seconds is a skill issue, its literally the math around it. I'm saying that, mathematically, if the survivor shift+w to a corner of the map, a chase should last a minimum of 60 seconds (which includes the time it takes to pick them up, walk to a hook, and hook them). A chase, at MINIMUM, should last around 40 seconds from start to finish, and if you are going down in less than 40 seconds, you are looping WORSE than if you just held shift+w and ran to a corner of the map. This obviously is not factoring in a killer like nurse, but i personally do not include nurse in any kind of discussion around DBD because nurse does not play dead by daylight, she plays "The nurse game"

  • Reinami
    Reinami Member Posts: 5,645

    Then at that point what is left? Killers probably find the next thing you hate, or they just give up if it doesn't exist. They need to stop punishing people for doing the "bad thing" and start rewarding killers for doing the "good thing" while making the "bad thing" not possible from a gameplay perspective. But instead they just keep "nerfing" the "bad thing" which doesn't actually make the bad thing go away.