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Houndmaster feels very unpleasant to play

WhoSoup
WhoSoup Member Posts: 175

Pretty much everything about playing Houndmaster feels unpleasant:

  • The time it takes to activate the power
  • Not being able to switch commands while the dog is away
  • The repetitive, very loud noise of the dog
  • Dog sometimes not going to the end of the visual path
  • The time you have to redirect the chase is too short
  • Having to wait for a long time for the dog to return
  • Survivors being able to vault through the dog
  • How narrow the hitbox of the dog is

I haven't played another killer that feels this bad to play yet. At the same time, I don't really want her to get buffed because the kit doesn't feel healthy if it works well. Getting dragged around by the dog does not feel good, especially if it can just outplay most tiles. It would be like a much more unpleasant version of pinhead's chains. If Houndmaster ever gets buffed to the point where she's good, I think it would be as bad to play against as Twins.

I know that this is unfortunately out of the question but I wish you could just redesign the dog's power completely.

Also, the Knotted Rope addon is very broken especially when combined with STBFL.

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