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Chucky feedback

OrangeBear
OrangeBear Member Posts: 2,757

As a chucky main i would like to give my feedback about the changes to him on PTB

Scamper duration reduced from 1.3s to 1s.

Buffing scamper is great, making it faster means survivors will have less time to react, making it more likely to get a hit. This also matches the charge time for slice and dice making it more intuitive. I think a lot of people will wish for less restrictive turning after scampering to allow it to be used in loops but personally i think this change is enough. I'd also rather chucky not be based around "flicks", it's too mechanically intensive for my liking and chucky is already hard enough to avoid with his restricted turning.

This change also improves the viability of ruler, shoes and hard hat add-on which is great.

Increased Hidey Ho cooldown from 10 seconds to 12 seconds.

I am fine with this change. I do think it's important to know though, chucky's cooldown has been changing a lot due to the bugs. It's only since the most recent patch that the cooldown bugs have been addressed. But i am completely fine with a 12 second cooldown at this point.

Rat poison = 12m to 6m, duration from 5 to 2.5s

I think this change is completely fine. Rat poison has certainly been overtuned since launch. Some will say that the add-on is still too good but i disagree. After trying it on PTB i don't think it's that good. You can't slice and dice in the general direction and have them be revealed anymore, you need some level of accuracy. It basically serves as a small visual assist at the end of your dash which i think is fine.

Also, this change makes the ruler add-on make a lot more sense as well.

Overall i am pleased with the tweaks to chucky and think they should go live.

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