Dracula's changes are a bad overall.
First I would like to start by saying the cooldown and hellfire changes are aa step in the wrong direction for Dracula here are my reasons why.
- hellfire is the worst ranged attack among the killers, while the range is decent the slowdown while charging/cancelling limits the power heavily, compared to other mid ranged killers like pyramid head, nemesis and xenomorph who can utilize the power more with minimal downside it forces Dracula to only use his power for a guaranteed hit situation like at pallets and windows. with the large cooldown increase this would only encourage this further instead of more risky and engaging gameplay, in my opinion since hellfire is easy to dodge and is usually a worst ranged attack for most scenarios I would either decrease the cooldown to 5 seconds or keep the cooldown 7 seconds but reduce the slowdown penalty.
- The cooldown changes are very unnecessary because it doesn't solve the issue most have about Dracula which is the bat form. In my opinion the best course of action would be to put cooldown back to 2.5, remove the bats ability to see scratch marks and increase its movement speed to 8 meters a second making the bat a mobility tool not a chase tool. I think this would solve the bat problem as scratch marks are a easy way to pinpoint survivor location then simply listening give little escape opportunity to survivors, removing the scratch marks 1. give the survivor a better chance to escape if Dracula goes bat form and 2. still allows Dracula to show game sense and skill because if a Dracula player is able to find you wile he cant see you blood pools or scratch marks and has bat noises constantly in his ears I think him being able to gat a hit is more fair.
- Whilst I do think the wolf form is stronger than most people say I do appreciate the small buffs given to it I think the changes most players want to see it the ability to choose when you want to use a second pounce and being able to cancel it after the first pounce, this would give more options for the wolf form to utilize like initiating 50/50 scenarios and mind game potential. The second change is increasing the distance he can see scent orbs to strengthen his tracking ability and decreasing hit scent orb add-on to compensate.
Overall I think just because a killer has multiple abilities doesn't mean the abilities should be terrible and frustrating to use. I enjoy Dracula a lot and is the only killer I can still have fun with even if I'm getting curb stomped in a match. That's why I don't like the nerfs because it feels more like a change made for people who cry the loudest not changing him to be in a better and enjoyable experience for both sides.
Comments
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Tho I don't agree with the idea that wolf form is strong, I personally just don't see it and still think its Dracula's weakest form. I will say I agree with you about giving the player the choice of doing the 2nd pounce. This is the main reason I just don't like playing in wolf form, I like to have more agency over my pounces. The other killers who have movement powers can choose when they do their dashes or blinks. The main exp is Wesker, you can choose to do the 2nd dash or not and even hold it for a little bit which makes this a nice interaction with the survivor. Meanwhile, pounce doesn't have this interaction bc you always are forced to do the 2nd one every time at the same time. This makes the power super predictable and really easy for the survivor to dodge.
So yeah the one change I personally want for wolf is just that simple choice during the pounce. I don't really care that much about the scent orbs or the haste from them, I just want to have more control over my chase tool as the wolf.
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Want to say that removing scratch marks in bat form would be an absolute terrible idea and would just destroy Bat form not only as a chase tool but also as a mobility tool.
Right now, when the survivors spot the bat coming (outside of chase, usually when repairing a gen), they usually have two options:
- Release the gen and run away. This gives them more distance but the Bat can see the scratch marks and follow them.
Or, what they do most of the time:
- Release the gen and walk away or try to hide. This will not give Dracula any clues to where the survivor is but he knows he can be near, so he will try to transform back into Vampire/Wolf and try to locate him.
If you remove the scratch marks, the survivors will just release the gen and run. Once Dracula is on the gen the survivors would be far away, and the scratch marks would have been fading away already once he is in Vampire/Wolf form. So, what is the point of the mobility if he will never find a survivor, unless the gen is covered in high walls so they dont see the bat coming?
And even with high walls there is a 48m lullaby that also tells you that he is in bat form, so survivors would even be able to just run away and hide if they start hearing the lullaby, which means that Dracula is near.
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While I see your points I believe Dracula would work best if each form did one thing the best. Dracula for loops/ wolf for tracking/chasing and bat for mobility which is why I also suggested buffing the distance wolf can see scent orbs to make it a better tracker. Currently bat form does everything better the other form, need to track scratch marks use bat, chase a survivor you found use bat, windows and pallets use bat. With the cooldown and the cooldown add-on you can make any interaction with the survivor a 50/50 with no downside or risk. Ultimately I don't think removing scratch marks would destroy bats capabilities I just want to make him a bit more fair for survivors without butchering his cooldown or over tuning his other forms.
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