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Chucky's PTB

I'm main Chucky, and the 12-second Hidey-Ho cooldown feels okay. However, the changes to the Rat Poison add-on...

Chucky was never a strong killer, and recently you removed the manual scamper, making him even less threatening than before. Now, the only useful add-on he had has been changed for the worse. Please don’t do this. Why not make Iridescent amulet base kit???

My tests show that these changes have made Chucky a Tier C-D killer. An option would be to revert back and give us the release version of Chucky.

Comments

  • AhoyWolf
    AhoyWolf Member Posts: 4,338

    Not at all, Chucky didn't suddenly drop from A to C-D due to rat poison being nerfed lol, there is no way this post isn't a troll.

  • danielvsa
    danielvsa Member Posts: 2

    He never was a Tier A killer. Maybe B-C. But it is not the discuss.

  • Elan
    Elan Member Posts: 104

    How come is Chucky not A? No one would agree on that, especially not a Chucky main. I smell a fraud to save rat posion.

    1. Chucky doesnt have 12s cooldown as his cooldown is recharging after going into dash + drill add on = power ready every 8s + rope add on = 8s plus extended hitboxes and curves.

    I feel the Chucky changes are not enough. I would rework rat poison completely and nerf his cooldown to 16s, to compensate I would make his base hidey-mode last longer. For the fact being hes already not very enjoyable killer to verse, down there with Knight and Trickster.

    Things Chucky has:

    1. Undetectable
    2. Fake footfalls
    3. 75% for guaranteed hit every 8-10s
    4. He cant be seen over loops

    Thats already more than enough for him to be top tier.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,756

    16 seconds is crazy. he doesn't need any cooldown nerfs.

  • poinepp
    poinepp Member Posts: 211

    ''Chucky was never a strong killer'' okay not even worth reading the rest after seeing that

  • Elan
    Elan Member Posts: 104
    edited November 11

    Again. He will have 12s cooldown, but it starts recharging before he finishes dash. Plus drill add on = Him having power every 8-10s instead of 6-8. Not enough nerf at all.