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Chucky Changes

I think the Chucky changes were all pretty good/fair, but reducing the scamper time doesn't do much. Scamper during slice and dice is still pretty useless because most of the time, survivors will just run left or right and you can't turn enough to hit them. My suggestion would be to add a mechanic after a scamper similar to a Billy curve where the slice and dice turn rate is increased for a short duration so a brief adjustment can be made after a scamper. Survivors can counter this by anticipating an aggressive curve or not and dodging accordingly. On that note, the slice and dice hitbox is still a bit too generous (that's most people's issue with this character). You can probably reduce that slightly to make it easier for survivors to dodge the slice and dice attack. Thanks!

Comments

  • AhoyWolf
    AhoyWolf Member Posts: 4,338

    The Scamper buff is basically just a QoL change, I wouldn't mind if they made Scamper like Billy's saw tho (meaning that you can curve after a vault), in exchange for making hits with him a bit tougher, since right now it's really easy haha

  • Teroo
    Teroo Member Posts: 17

    I agree, he should be able to turn after scamper. It was bugged and worked like that but it got fixed after a week and it was super fun to play.

    Here is how I wish it would work, only the scamper should be a little bit slower:

  • HandsomeJack_049
    HandsomeJack_049 Member Posts: 136

    Honestly, if they made scamper more viable it would make sense to undo the buffs to slice and dice that were compensations for removing manual scamper. Scamper should be more important in the kit.