Photosensitivity Concern: Survivor Camera Being Rapidly Pushed & Moved By Dog is Incredibly Annoying
Houndmaster's Dog acts as if it were a static object in the environment for the Survivor Camera to avoid. This means that the Survivor's Camera will push inwards to avoid the dog should its position go thru the dog's.
With the Dog's erratic movement, this cause for some incredibly irritating and annoying moments where your camera, as Survivor, is being constantly pushed inside and outside of the Killer. This is especially bad when you're being carried by the Killer, and have no choice but to be surrounded by the hyperactive Dog.
This is incredibly jarring, and from a presentation perspective it looks really really really really bad.
I'm not an expert on this by any means, but for me it also raises some red flags for potential photosensitivity concerns, especially pending on how jarring and erratic the Dog's movement can get. I can foresee it being a lot worse than this in the perfect storm of circumstances:
I think the Camera should be free to pass through the Dog - I don't see a gameplay or UX reason for it to be blocked and pushed around.
(Side note, the same thing can happens with The Knight's guards sometimes… which can also be pretty annoying, but they're significantly less erratic than the Dog.)
Comments
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Well, there is a warning at the start of the game for a reason
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Yeah dog shouldn't count as collision for the camera honestly lol this is really dumb
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Sure, but there is no need to have unnecesary events like this.
They did improve this game quite a lot overall tho. I hated those flickering lights on some maps so much.
I don't think this is enough to trigger seizure, but it is annoying in general imo.1