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Some Demogorgon's addon changes suggestions

fixblitzskin
fixblitzskin Member Posts: 195
edited November 12 in Feedback and Suggestions

We all know demos addons are boring number changes that aren't that fun to use or see effect. I want to suggest 4 addons changes that I think would be fun to use on demogorgon. I play him a good amount so having these changes would be fun

Violet Waxcap-

  • Increases the duration of the Undetectable Status Effect by +5 seconds. (Was 1)

This addon is one of the worst addons to bring due to how little it gives so increasing it to 5 would make this green addon not garbage

Vermillion Webcap-

  • Increases the duration of the Undetectable Status Effect by +7seconds. (was 3)

This addon gives a pathetic 3 seconds of undetectable for a very rare and is so dumb given how Dracula has very rares that hinder survivors and is basically bamboozle. Buffing it to 7 seconds would make this alright.

Thorny vines-

  • increases the Area of Effect of active Portals by +5 meters. (was 1)
  • Increases the sealing of time of portals by 11% (Removed)
  • Reduces portals by 3 (NEW)

This addon is very boring currently since all it does is increase area of effect by 1 meter and increase sealing time. Very boring so i would like this addon to change how demo is played. By increasing the detection around portals to 5 meters it will give portals 9 meters of detection that can be increased by 2.5 meters with sticky lining for a total of 11.5 meters. Demo players can use this as mini radars that have a good radius while shredding. Its like never sleep legion or Judith's tombstone myers that come with downsides but a good upside that can be helped with addons like legion using mural sketch + Never sleep pills or myers using tuft of hair + judiths tombstone. Maybe the detection can increased more but im just going to put 5 for know maybe it can be 6 due to how many portals it takes away. This reworked addon can give the new Lifeguard whistle from the PTB some use by adding 2 portals back.

Unknown egg-

  • Reduces the Recovery time of Of the Abyss by -2.5 seconds. (Removed)
  • Increase shred distance by 15%

This addon is very boring for a very rare so I suggest increasing the distance of shredding by X% this would make a nice very rare. Im going to put 15% just as an example because im sure there needs to be testing to see what % is good. I'm surprised there is not a increase shred distance addon already.

Post edited by Rizzo on

Comments

  • Skittlesthehusky
    Skittlesthehusky Member Posts: 743

    shred does not need any changes in distance. it's fine as it is as it's meant to be a multi-purpose tool. any excessive changes to its properties would place more emphasis on one trait and encourage players to not take advantage of demogorgon's kit versatility.

    however, i do agree that undetectable and range portions of addons do need to be adjusted. as maps grow larger, the range in detection no longer has an appropriate effect, especially when trying to control lanes in indoor maps.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,120

    shred distance is pointless. it is better to make an add-on that reduces charge time by 100%.

  • Skittlesthehusky
    Skittlesthehusky Member Posts: 743

    i cant tell if this comment is in a joking manner or not but please no 😂 that'd be awful

  • Devil_hit11
    Devil_hit11 Member Posts: 9,120

    not a joke. i don't think they'll buff mediocre characters into relevancy.

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,362

    This would literally kill any amount of balance that Demogorgon has.

    Demogorgon's Shred timing is timed specifically to be good enough to use in many loops but enough room to react and counterplay. Reducing that time by 100% would make the reaction window small enough to where your average person cannot react in time, and would also have negative effects on Killer diversity by making Demogorgon far stronger than other Dash-related Killers. :/

  • Devil_hit11
    Devil_hit11 Member Posts: 9,120
    edited November 12

    when i play demogorgon, i hit like 90% of my shreds and a lot of these are max distance shreds. if i went for non-risky shreds, i'd hit 100% of them. so my first point is that if killer player is good, your very unlikely to avoid any shreds to begin with.

    Demogorgon's Shred timing is timed specifically to be good enough to use in many loops

    my second point is that shred vs good loopers is ineffective tool at most drop pallets/loops. the charge time of the shred allows competent survivors to perfect judge the distance between you being able to land shred and not being able to land the shred. demo vs good player is pallet break simulator.

    Killer diversity by making Demogorgon far stronger than other Dash-related Killers.

    Stronger than Chucky? I don't think so. Stronger than billy, maybe but it only does 1 hit-point of damage. Wesker's dash is too slow at loops and requires sliding teching to be effective. Oni's charge time dash is too slow at loops vs good players under normal turning angle restrictions. you need to use turning angle exploit to make it work at loops. The charge time at best might allow him to play more drop pallets loops without breaking the pallet but a lot of the times, your often dashing into pallets. at worst, the charge time decreases increase his total distance by allowing you to wait less time to release shred button for max distance shred.

    in my personal opinion, i think coup the grace can sometimes be a better chase perk than his shred where his shred gets relegated to an ineffective pallet break perk.

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,362

    My second point is that Shred vs good loopers is an inffective tool, at most it drops pallets/loops.

    Demogorgon is not solely about using Shred for hits, it has massive mindgaming potential and a fully charged Shred can easily zone Survivors and force hits on many loops; this is because Shred itself can definitely put in work and forcing Survivors to respect your Shreds can often result in hits.

    And even still, forcing Survivors to drop pallets early or forcing them to leave the loop can often prove to be a more favorable outcome. Survivors have limited resources that they can use and forcing them to use them whereas other Killers would be forced to run around it for an extended period time is insanely good. And forcing Survivors to leave a loop can sometimes cause them to run into deadzones, areas with less resources, or put them in a position closer to teammates/Generators giving you more pressure.

    Demogorgon mains (such as myself) have been getting this to work for literal years, there is nothing wrong with the current Shred timing, we dont need an addon to change it.

  • fixblitzskin
    fixblitzskin Member Posts: 195

    shred basekit is fine obv i think that a addon that makes far jumps would just be fun especially since the shred is already good. The undetectable ones just make no sense in why they are so little

  • Devil_hit11
    Devil_hit11 Member Posts: 9,120
    edited November 12

    not if they know perfect distances. there is something else i forgot to talk about which is crouch tech. this is somewhat unfair tech if it is used at correct time but this can also make you miss hits for some unknown reason. I hardly ever get zoned by demo because they either don't know range properly or in a lot of cases, it is detrimental to attempt mindgame it. Some people say same thing about nemesis tentacle where trying mindgame tentacle strike from nemesis can be worse then not mindgaming it. sometimes best play is just to take the hit.

    Survivors to leave a loop can sometimes cause them to run into deadzones, areas with less resources, or put them in a position closer to teammates/Generators giving you more pressure.

    Not vs good player. going into teammates/generator is rookie error. same for pallet deadzones.

    And even still, forcing Survivors to drop pallets early

    survivors are not forced to drop pallets early. they're just soft-greed in such a way that if you follow them, you lose as they can do gens faster than you can break all pallets.

    i think demo's strength is suppose to be that you break pallets to create deadzones and than you play hit & run with teleporting but i think his portals does not enable that kind of gameplay in an effective manner. if i had say why it fails, it is likely that the time spent portals is greater then survivor's time spent for cleansing them i.e trapper problem and the limited information at base-kit to actively use the power. the portals having to be visible for demo to gain information while not being able to hide closed portals besides first time you use them is another reason. expected teleport angle.

    Post edited by Devil_hit11 on