The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Xbox and Windows Store players may have difficulty in matchmaking due to an issue affecting their platforms. Please check https://support.xbox.com/en-CA/xbox-live-status for more information. Thank you.

Invocation Perk Changes

manaketez
manaketez Unconfirmed, Member Posts: 1

After a few days of time playing with Invocation Treacherous Crows and fitting it into various builds of course the first build that came to mind and I tried making the most use out of was doubling up on Invocations and adding in Invocation Weaving Spiders. While I think it is completely fair that these Invocations are initiated separately unlike boons due to the strength of the perks; I do think some changes could be made to make using the Invocation perks have more synergy, making the builds more fun and viable. Rarely do teammates help with the Invocations unless it is the start of the trial or they have their own invocation to accelerate the process so I think another form of acceleration for the Invocations would be helpful when using more than one. I am thinking what if having the broken status could be a stipulation to accelerating the Invocation process? This way, Invocation perks would automatically have synergy with one another by activating one Invocation and becoming broken, you get a boost for the next one. Even having synergy with other perks with the broken status like No Mither where you get rewarded for permanently or temporarily being broken by getting that acceleration bonus on the Invocation. Just some thoughts on the Invocation perks as whole and not particularly what each individual one buffs. I seem to get a lot of complaints from people in end game chat saying Invocations are a waste of time/take too long to initiate so I think this could be a part of a healthy change to make them more enjoyable for players.