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Just a post for funsies

I thought it was interesting how you can see exactly when my love for DBD died off. Anyone leave the game and come back?

Comments

  • RakimSockem
    RakimSockem Member Posts: 2,002

    I think I stopped playing shortly before the Alien chapter and then picked it back up around the time Dracula came out? Hated learning how to play against Chucky, Drac, and the Unknown (the Unknown especially because without researching, how would I know I need to look at him while being chased to get rid of his power???)

  • GeneralV
    GeneralV Member Posts: 11,714

    Damn, learning how to play against the Unknown must be really confusing. I had trouble learning how to play against Xeno, tbh, I have problems with killers who are extremely oppressive in chase.

    Though now that I think about it, I guess this means you've missed the Blood Moon event? Truly unfortunate, friend. It was a really good event, and it had one of the best main menu backgrounds ever.

  • RakimSockem
    RakimSockem Member Posts: 2,002

    Yeah, I missed the blood moon thing. I heard some people actually enjoyed that

  • GeneralV
    GeneralV Member Posts: 11,714

    It was pretty cool!

    That is when I got my Freddy to P100. And it all looked amazing:

  • TotemsCleanser
    TotemsCleanser Member Posts: 732

    I started playing way less back in 2022 and completely dropped the game in 2023. Just came back a couple months ago. Reasons for the break were that my previous PC was getting old and the game performance was terrible and that the friends that I used to play with weren't playing anymore. Now I just main killer and occasionally play solo q.

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,347

    Sometimes, but not for long and never with any intention to leave the game for good. It's mostly to spend time playing another game instead. It wouldn't be healthy for me to play the same game always.

  • Blueberry
    Blueberry Member Posts: 13,671

    I regularly take extended breaks, just now coming back from one that lasted months. It's usually from frustration with changes that are going in the complete wrong direction for the game.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 1,142
  • WolfyWood
    WolfyWood Member Posts: 488

    Currently in an extended hiatus myself, they just haven't released anything noteworthy in a hot minute.

    But I probably should start playing before FNAF comes to the game 'cause I think it's over after that.

  • RakimSockem
    RakimSockem Member Posts: 2,002

    Not really. I didn't have to ask questions or research how to play against any other killer's power in all the time I've played this game. With the Unknown, I actually had to ASK someone how his power works and how to play against it here on the forums. There's literally nothing intuitive about his power that would tell you that looking at him will make it go away

  • Toystory3Monkey
    Toystory3Monkey Member Posts: 895

    you mean you dont see how looking at him while weakened makes the bar go down and a noise starts playing?

    i mean, if you're suggesting that a person cannot know about that BEFORE their first ever unknown match, then sure, but why does that matter? it takes a single unknown encounter and a bit of observation to notice the pattern and figure it out.

    at this point it would make more sense to complain about the projectile`s trajectory/explosion being very difficult to predict even with experience because how it interacts with the collisions

  • SidneysBane1996
    SidneysBane1996 Member Posts: 890

    I left when MFT was meta for half a year and the Devs did nothing about it. Survivor was too easy if the good chaser slapped on MFT, Killer was awful if you played anyone other than chase-heavy M2s, and it just was not great. One of the worst metas the game has ever seen. I was gone for three months.

    I also take a break whenever 2v8 is on, starting with this one, because I'm not interested in a half-experience of DBD that is super fast and doesn't even have Killers I want to play in it.

  • Saiph
    Saiph Member Posts: 406

    I mean he has a point that the tendency lately has been to make overwhelmingly complex killers.

    Back then you could figure what killers would do just with the 1 line of advice the game showed you while loading. In fact, some killers like Huntress or Trapper were so basic, you could tell what they do just by their name and silhouette.

    This allowed for the advice to often be something actually advanced and genuinely useful, like "block LOS against Nurse" etc.

    In contrast, the last killer alone (Dracula) has 3 alternative forms, each with a power, the second-to-last one has 4 selectable powers. At this point the game advice is not even sufficient to describe what these killers do, and the only way to figure out what a power does is to die several times to it, which is frustrating. And then even once you understand what the power does, you still have to figure out the counterplay to it, but most of the recent killers are also pretty strong, so you probably will still die for many matches before you can even win a chase. This is impossible to keep up for survivors who don't play that much, after every break you have to learn 3 new killers, while also maintaining your knowledge of the 30+ previous killers some of which have been reworked in-between.

    I'd argue one reason why 2v8 is popular for casuals is because you don't have to learn 40 killers and 150 perks to play it.

  • Toystory3Monkey
    Toystory3Monkey Member Posts: 895

    I doubt they'd be able to keep making trivial basic killers for 8 years straight and not cause the game to actually die at last with both sides being boring repetitive garbage