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Skull Merchant buff

I still play skull merchant even after her nerf, I genuinely love the character, the changes that were made to her sadly were not needed. The healthy changes they could’ve made for her are the following

  • remove broken and deep status affect
  • reduce haste and hindered
  • increase scan line immunity by 0.5 seconds or even 1 second
  • keep expired batteries add on how it is currently
  • Geographical readout to how it used to be 10 seconds not 8
  • The add on where the aura is revealed when they get a claw trap needs to be changed to how it was where the aura would be revealed when the claw trap expired, I can already see them on the radar I don’t need aura.
  • OR now that the anti 3 gen mechanic is in place just revert her to her original design with small changes quality of life to power and add ons

Comments

  • GeneralV
    GeneralV Member Posts: 11,654

    As I've said on a different thread, I believe all of her recent nerfs should be reverted. All of them.

    It is clear at this point that the petty DCs and hook suicides will not stop regardless of how weak she is. So we might as well leave her playable until the rework next year.

  • shizzy_Pooh
    shizzy_Pooh Member Posts: 57

    her nerfs were not needed, the changes I suggested would be better for the community

  • shizzy_Pooh
    shizzy_Pooh Member Posts: 57

    Freddy also need his buff, I really appreciate all the content perk changes reworks and chapter releases but how can they keep releasing all this new content before fixing current issues, Freddie’s buff/rework should’ve been done ages ago

  • MechWarrior3
    MechWarrior3 Member Posts: 2,806

    • OR now that the anti 3 gen mechanic is in place just revert her to her original design with small changes quality of life to power and add ons

    I’d like this too.