We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

More perks nerfed into the ground?

Tamo
Tamo Member Posts: 77
edited December 3 in General Discussions

Simple as the question is. Are we going to unfortunately see even more perks nerfed into the ground? Also if so, what do we think they'll be?

*If so I really am fearful not just for DbD in general but also of using any perks that may fall into that lot since I don't want to build a reliance.

Answers

  • jesterkind
    jesterkind Member Posts: 7,959

    Not many perks actually do get flat out nerfed into the ground, so I'd imagine it will continue to not happen that often.

    We will of course continue to see more perks nerfed, live service balancing will always cut both ways in that regard, but I imagine they'll continue to be moderate nerfs in most cases.

  • danielmaster87
    danielmaster87 Member Posts: 9,677

    Only killer perks. The survivor perks have always kept their utility.

    DS? Still anti-tunnel, still locked tech, still protects pallet/flashlight savers. Buckle-Up? Still protects the survivor being picked up, except instead of granting Endurance to both people, it grants a sprint burst (with no exhaustion btw) to the picked up person. Balanced? Still gives a sprint burst off a silent fall. It just can't be used for infinite fall reductions while exhausted (which created infinites yet people still lambasted the nerf).

    But Pain Res? Used to give regression and info, but now gives no info and gives less regression for only 1 use per person. Pop? Used to take off 1 piston, and now you'll be lucky to take off 1/3 of a piston. Thana? Used to grant mediocre slowdown per injured person, and now grants pitiful slowdown unless all 4 are injured (which means killing 1 survivor kills the perk). STBFL? You used to lose 2 stacks for basic attacking the obsession, but now you lose 2 stacks no matter what for "attacking" the obsession even with special attack (you lose STBFL stacks for a non-injure tentacle strike for example, or a non-injure Deathslinger shot). NOED? Could be destroyed at any time, as it is a hex, but now it literally reveals itself.

    So if you want build reliance, just play survivor, especially SWF. Their meta basically hasn't changed, save 1 or 2 perks, for 6+ years. But every new meta cycle for killers results in 1 or more nonsense nerfs, be it gen regression, info, chase, or endgame perks.

    Forgot to answer your second question. I think Weave Attunement and Thrill are gonna get it, because they're currently complained about the most. But with how low the bar is being set in these discussions, I don't think any killer aura perk is safe, because after 8 years, with the game being more chase focused and less stealth focused than ever, we've decided they're now OP. Then they'll probably move to destroy STBFL/Rapid to counter tunneling, and the slugging perks to counter slugging. Or maybe more gen defence nerfs. You never know.

  • gurifruiityy
    gurifruiityy Member Posts: 14
    edited December 3

    Unbreakable basekit soon since everyone started complaining about slugging.