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Idea for new hex perk

Hex: Good & Evil - at the start of the match 2 hexes spawn in the trial. One "good" and other "evil" (Decided by random). If survivor choose right and cleansed "evil" totem, effect of "good" totem activated (Permanently reduces the Repair Charges requirement of all Generators by 8%) after that "good" totem deactivated. But if survivors choose wrong and cleansed "good" totem, effect of "evil" totem activated (Reduce current progress of all generators for half). For example: if there is 2 generatos at 80% and 1 at 5% after the effect 2 generators left at 40% and other at 2,5%. After that evil totem deactivated

What do you think? I think it would be good gamble perk for both side. And destroying good hex, punish survivors by effect of evil hex. And destroying evil hex, survivors being rewarded by effect of good hex.

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