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Can the devs explain how people are supposed to play against singularity at endgame?

This keeps happening every time I have a singularity match so I’m curious to to play around this.

Match plays out until we get down to last gens and there are 3 gens left. Then this happens: Whether or not it’s a tight or close 3 gens the killer places all bipods over gens and supply cases with EMPS.

There are only 3 gens and only 4 supply cases on the map so they can cover every single one. Anytime we touch a gen or supply case we get tagged with a slipstream and killer comes to us. If we use the EMPS to get rid of the biopods the killer goes to the broken biopods and simply removes them and plants a brand new one so that 45 seconds we would for the broken one to reset is moot. Then the supply cases take 100 seconds to print. Takes 25 seconds if you speed it up but again that doesn’t happen because the biopods are over the supply cases so as soon as killer sees us going for those they slipstream us.

Also the killer is running slow downs so when we run from a gen after being tagged to try and go for an EMP they hit the gen with pop, or if someone goes down they have surge or pain res to regress the gens.

So basically we are in an endless cycle of waiting for EMPs to grab them, to remove biopods that just get instantly removed and reset once we break them, while gens are being regressed, while we try to get to gens or EMPS but get instantly slipstreamed because biopods are being used to camp gens and supply crates.

Now the killer can only regress each gen 8 times but we never even get to that because the constant cycle that I just described above has already happened so long to keep people off gens and to teleport instantly down people hook, and go back to camping the gens and supply boxes until eventually everyone gets their hooks and dies.

Maybe in a coordinated SWF this would be a bit easier to counter (while still dragging out a 3 gen camping match) but in solo Q thats not happening whatsoever. So after all these buffs to singularity and nerfing the supply boxes and EMPs can someone please explain how this scenario is supposed to be countered? And again keep in mind these weren’t even all matches with a bad 3 gen and it doesn’t need to be for this to be effective.

Comments

  • TheSingularity
    TheSingularity Member Posts: 262

    Some people who play me will set an EMP on both sides of each Exit Gate (also far enough) so 1 EMP won't disable them both if end game approaching. If this is the case and Hatch is closed your screwed without a key.

    I dont know who plops biopods directly in front of gens or supply cases but it's a pretty inefficient use of my power. If you get tagged while on a gen don't let me teleport to you. Break los and grab another EMP.