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DBD survey slugging questions

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Comments

  • doobiedo
    doobiedo Member Posts: 371

    Oh no, the killers innate advantage might be slightly decreased? We can't let that happen! Lets stop slugging by punishing survivors somehow!

  • CursedPerson
    CursedPerson Member Posts: 286

    One of the biggest pain points for the slug games is just having to sit there. it would be much more fun if you could crawl and recover at the same time. There should also probably be a self recovery speed buff

  • bm33
    bm33 Member Posts: 8,406

    I'm glad slugging questions were in the survey. Slugging is the biggest reason I took a long break from DBD. Once I realized I spent more matches on my phone because I was being slugged rather than playing the game I knew it was time to play something else. When I came back it was for events/game modes and slugging has only gotten worse in 1v4. The slug builds are something I have complained about alot on here over the years and have complained about Knock Out both before and after the 6.1 patch where they decided to buff it. 4 minutes of laying on the ground isn't fun game play. More often than not when slugged I was collecting crows, it wasn't some quick chase someone away then pick me up for a hook. Playing sole queue it's hit/miss that your teammates will come pick you up even if you fully recovered. 2v8 I love so much because basekit you can counter slugging so it's not as common as it is in 1v4. Hopefully they do something good basekit to counter slugging and not just some mediocre band aid fix using a perk that's locked behind a licensed character.

  • WalterBlack
    WalterBlack Member Posts: 290

    Did you read the last line of what I wrote, or did you just really want to get that strawman out of your system? I'm not saying it should be either-sided, it's just that the majority of the suggestions I see here on the forums are very survivor sided. Be nice.

  • Firellius
    Firellius Member Posts: 5,467

    You may be labouring under the misapprehension that this benefit would be extended to the rest of the team, but see, that would be -useful-. Invocations aren't meant to be useful, so this one is only for the person casting the invocation.

  • SidneysBane1996
    SidneysBane1996 Member Posts: 893

    I 100% support the idea of being able to crawl and recover (maybe at a slower rate than if still) at the same time, and maybe even a faster bleedout timer. There shouldn't be a case where EITHER side can weaponize being left down, and nobody seems to have an issue with the 2 minute endgame collapse, so why not a 2 minute bleedout and some faster recovery?