http://dbd.game/killswitch
Trapper's Bear Trap (Slight Tweak)
Overwatch Background:
Recently, I noticed how a particular hero's ability works, namely, Junkrat's bear trap. His bear traps are well designed to be easy seen by his teammates (and of course himself) but harder to be seen by his enemies! So I decided, "Perhaps Trapper's traps can receive the same treatment!"Demonstration:

On the left (Left Bear Trap) is how you'll see your traps as the trapper but on the right (Right Bear Trap) is how you'll see the trap as a survivor. This means you'll have to much more careful when you run around because a trap can be hidden more easily.
Common Compliants:
"Just hide the trap better instead of asking for a compensation buff for your lack of skill!"
Any survivor can see bear traps regardless how well it's hidden since it sticks out of the ground a little too much and its default color is yellow so it has a big arrow of attention pointing at it. Therefore, it really wasn't the Trapper's lack of skill but more of a bad design for the bear trap. After all, this just reduces that big arrow of attention and makes the survivor have to search more carefully since honestly speaking, finding a trap wasn't even a challenge in the first place. Furthermore, you'll still be able to see awfully placed traps so things wouldn't change that much, basically your awareness will be tested.
"What about the dye add-ons?"
They can be changed to increase how much the bear trap sinks into the ground while changing its camouflage color.
"This might be a little too OP!"
I understand, we can tweak how much the trap will sink into the ground if it's OP. We can always change things if it doesn't work out!
Civilized feedback and criticism is appreciated!
Comments
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I agree with you.
And i had the same idea.
But i was to lazy.
I made this:
https://forum.deadbydaylight.com/en/discussion/43328/trapper-map-trapsBut rly his traps are just underpowerd.
Because they are easy to see and survivors can deactivated them.
And in some maps, they are useless.
So yes hide them more would be good.
Sry for my bad english.0 -
@ShyN3koShyN3ko said:I agree with you.
And i had the same idea.
But i was to lazy.
I made this:
https://forum.deadbydaylight.com/en/discussion/43328/trapper-map-trapsBut rly his traps are just underpowerd.
Because they are easy to see and survivors can deactivated them.
And in some maps, they are useless.
So yes hide them more would be good.
Sry for my bad english.
I can speak French and English, if your native language is French then I can happily switch over if you want!
Now about your feedback, yeah they are too easy to see which is why I want the bear traps to sink into the ground just a little.
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@Nickenzie said:
ShyN3ko said:I agree with you.
And i had the same idea.
But i was to lazy.
I made this:
https://forum.deadbydaylight.com/en/discussion/43328/trapper-map-traps
But rly his traps are just underpowerd.
Because they are easy to see and survivors can deactivated them.
And in some maps, they are useless.
So yes hide them more would be good.
Sry for my bad english.
@ShyN3ko
I can speak French and English, if your native language is French then I can happily switch over if you want!Now about your feedback, yeah they are too easy to see which is why I want the bear traps to sink into the ground just a little.

I would be better.
They are so highlighted.
And im from germany.1 -
@ShyN3koShyN3ko said:@Nickenzie said:
ShyN3ko said:I agree with you.
And i had the same idea.
But i was to lazy.
I made this:
https://forum.deadbydaylight.com/en/discussion/43328/trapper-map-traps
But rly his traps are just underpowerd.
Because they are easy to see and survivors can deactivated them.
And in some maps, they are useless.
So yes hide them more would be good.
Sry for my bad english.
@ShyN3ko
I can speak French and English, if your native language is French then I can happily switch over if you want!Now about your feedback, yeah they are too easy to see which is why I want the bear traps to sink into the ground just a little.

I would be better.
They are so highlighted.
And im from germany.
Français:
En gros, je veux que les pièges du trappeur a'enforcement dans le sol!
Translation:
"Basically, I want the Trapper's trap to sink into the ground!"
Edit:
Fixed my French typos!
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Anyone have thoughts any about this? Civilized feedback is appreciated!0
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Interesting idea. Would be helpful for most situations.
Still needs the area of effect fix but your idea would be definitelybe better than the tar bottles.Post edited by Raptorrotas on0 -
This would makes traps more deadly to survivors who don't pay attention to their surroundings! It's not gonna be uncounterable so this should be a balanced suggestion!Raptorrotas said:Interesting idea. Would be helpful for most situations.
Still needs the area ofd effect fiy but your idea would be definitelybe better than the tar bottles.
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I personally think trapper is on the cusp of being high tier. His traps can shut down quite a few loops (until being disarmed). However I havent played him on high ranks in awhile. I really like this change!0
