Kill Switch update: The issue affecting Baermar Uraz's Ugly Sweater has been fixed and the cosmetic has been reenabled in all queues with this update.

How are we supposed to interpret this change?

Sngfun
Sngfun Member Posts: 431
  • [NEW] Dream Snares now move at 12 m/s with a cooldown of 5 seconds. They can go through walls and up stairs, but not off ledges.
  • [NEW] Dream Snares now have unique interactions with Survivors whether they are Asleep or Awake. Sleeping Survivors will be Hindered for 4 seconds, while Awake Survivors will gain 30 seconds on their Sleep Meter

12 m/s?! So it's now a clown bottle with a small cooldown that doesn't need to be charged, right?

And what's the range limit with these now? How further can I put a snare? Do I have to worry about the amount I have anymore?

Comments

  • FilthyLegionMain
    FilthyLegionMain Member Posts: 1,165

    Sounds like they're no longer a trap power and one you fire off that survivors dodge. A ground projectile essentially.

  • Crowman
    Crowman Member Posts: 9,689

    They didn't say the charge time of snares was removed so placing a snare is likely the same, but now they move after being placed so they are offensive instead of traps.