http://dbd.game/killswitch
Why Do People Say There's No Clear Win Condition In DBD?
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I think it may be easier to understand where “no clear win condition” comes from if we consider that:
- Reading all available information is not a common practice.
- Vast majority of PvP games are symmetrical in nature.
From that it would be easy to extrapolate that a player who plays Dbd may be likely to approach the game from a classical PvP point of view (eliminate everyone) while also being too inexperienced of a player to parse the nuance of the end game screen message of however the Entity is feeling.
That’s on the Killer side. The win conditions on the Survivor side also mess with traditional PvP concepts. Is the game a team deathmatch or a free for all? Both? Kind of? That alone is already enough to challenge preconceived gameplay paradigm structures.
My guess is that this is where some of the confusion comes from.
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I think that interpretation only really works if you think the killer is playing four 1v1 matches simultaneously. In that case, sure, it's clear who won each of those matches. But I think the killer is playing one 1v4 match, because the killer's interaction with survivor #1 directly effects their interaction with survivor #2. And, in a 1v4 match, it's not clear what constitutes victory for either side.
If I'm the only survivor who dies and my teammates escape, is that a team win for me? If my whole team died at 5 gens and I jump in the hatch, is that a win for me? I literally don't know.
This is the only game I've ever played where everyone in the match can feel like they lost.
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I don't envy the devs here.But the devsalsoemphasise that teamwork is not obligatory. 'Survive together… or not,' or something akin to that. So then youhaveto look at the individual survivor's 'performance', and the only truly consistent measure of that is whether they escaped or not.So… what do we do? What do we want, even? I don't think we, as in the community at large, are ever going to be able to agree on that.So this is generally kind of how I feel. The devs have a difficult situation that they have made more difficult for themselves.
On the other hand, and the thread discussing Almo's post made me think a lot more about this, DbD is an extremly successful game surrounded by a litany of failed asymms. DbD wants the players to value multiple things on the survivor side, personal escape as well as team escape. It does this through a mish mash of various points and rewards that, somehow, actually get people to generally play the way the devs would want - a mix of personal desires along with altruism.
So are we ever going to agree? Probably not, which is probably what BHVR wants for the game, different players valuing different things.
Basically; people having different values is a feature, not a bug.
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@Prometheus1092 It took a bit to grind up. Here's a match I had after getting Grade 1, notice the 0 progress. The pip indicators are still there.
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Bhvr added the win condition with mmr, before it was up to interpretation mostly
Still, today there are people that have to define rules when considering a win streak, so it is obvious that it is still mostly up to interpretation.
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3k isn't officially a win for the killer.
BHVR said the game is like 4 separate matches for the killer. This means a 3k is 3 wins, and a 4k is 4 wins.
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Well I'm not sure how I never noticed that before, thanks for showing.
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3k is a win if your going on MMR basis for a win. 3/4k both raise MMR.
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Many 2k games raise MMR, but that doesn't mean they are overall game wins.
BHVR never said what the overall win condition is. So all we have are the words they literally said, which is a killer game is like 4 separate matches. And winning 4 separate matches is more than winning 3 separate matches.
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I'm not aware of anything that says 2k raises MMR. As far as I was aware, 0-1k lowers, 2k remains the same, 3-4k raises as it's based on kills.
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Kills usually aren't worth the same MMR, and the amount of MMR gained is also based on the MMR difference between the killer and each individual survivor.
Also, if we really want to get picky with the math, because the kill rate is balanced around 60%, it's possible that 2ks usually lower MMR a bit, because they aren't reaching the target kill rate.
In other words, the MMR formula might be rigged so that killers stabilize at a 60% kill rate, and survivors stabilize around a 40% escape rate. Likewise, it's likely that a survivor with a 50% survival rate is increasing their MMR, because they exceeded their target survival rate.
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