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Sunk Cost Fallacy and why dream pallets are permanently nerfed.

Sngfun
Sngfun Member Posts: 488
IMG-20250127-WA0000.jpg

The sunk cost fallacy is a cognitive bias where individuals continue investing time, money, or effort into a decision or project based on the amount already invested, rather than considering the current and future costs and benefits. This occurs even when it would be more rational to abandon the endeavor.

Look at this screenshot. The new Dream pallets look really good, and it looks like someone spent time to make them look that good.

Because of this, survivors are no longer fooled into selecting fake pallets over real ones, which means their only purpose is gone. You would have already had gotten a hit anyways, so now survivors just ignore the pallet and move on.

No amount of buffing fake pallets will make up the fact that you would still get a hit no matter what, so now with the fake aspect removed, we just have the world's most obvious trap.

Very sad that there's no longer any viable way of real fake pallets left…

Comments

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    It's sunk cost fallacy on the devs part because they put work into it, so they want to make it work even if it's bad, like Hillbilly overheat, although they abandoned the Twins rework.

    It's a sunk cost fallacy on our part by thinking we're gonna do well by trying out different killers, their add-ons, and perks. Almost every time I get on, I try playing Deathslinger, and it's the most frustrating, least reward for the most risk, type thing. Before that it was Wraith, Hag, Doctor, Pig, etc. They're trash, because they can't compete with people who know what they're doing. We tried it, for years, including periods that were coined "the easiest time for killers."

    This rework looks to be more of the same, and it started off so promising too. Projectile snares, actual pressure in chase, good tp abilities, and now everything's been dialed way the heck back, like they did with Chucky.

  • supersonic853
    supersonic853 Member Posts: 5,845

    Still hate they are doing this even with all the feedback.

  • Memesis
    Memesis Member Posts: 747

    I mean, do they still light up for WoO users? Since half the player base seems to be google maps survivors I'm sure the fake pallets will encourage suboptimal pathing that will earn you multiple match-changing hits.

  • supersonic853
    supersonic853 Member Posts: 5,845
    edited January 2025

    not very sure ill have to see when it releases i guess. If its from any range you can see it survivors will just never go to those loops or drop it when freddys not on them. Heres hoping thats not the case lol. The patch notes don't elaborate either. just "improved visibility on dream pallets"

  • Hex_Ignored
    Hex_Ignored Member Posts: 2,234

    Pallets gained a new functionality. They were changed from being meant to fake out survivors to instead be used as detonating hazards. The visual change reflects this.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513

    they're suppose to be like trapper traps. you set trap on a loop, when survivor drops the pallet, surprise, pallet breaks, freddy hits you. Now they're useless because nobody going go into any into the fake pallets. The only way you can use them is indoor maps like Hawkins where there are narrow hallways where you can auto-explode them like a bomb.

    they remove the fake pallet graphic so that the mechanic is usable in normal maps.

  • Orvarihusklumpen
    Orvarihusklumpen Member Posts: 300

    Dream Pallets can still be dropped by the survivors. either the patch notes lied or it's a bug

  • Orvarihusklumpen
    Orvarihusklumpen Member Posts: 300
    edited January 2025

    A lot of killers in this game boil down to bad gameplay. Nemesis, Nurse, Trickster, Huntress, Knight, Artist, Houndmaster, Clown, Trapper, Dredge, Twins, Singularity and Xenomorph are all killers that can force you into lose-lose situations where you are forced to take a hit so that's not really an argument especially in modern DBD

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,866
    edited January 2025

    I honestly don’t think Dream Pallets are suppose to be a strong, standalone power anymore.

    To me, at least, they feel more like a “cut-off tool” where certain structures and Pallet spawns turn from your greatest enemy into your greatest ally, such as god Pallet locations effectively being turned into guaranteed hit locations (they evade the Dream Pallet and get hit with an M1 or they run through and get hit by the Dream Pallet exploding).

    Even still, I think that kind of design is flawed.

    Guaranteed hits feel awful as Survivor, since the room for counterplay is extremely limited since you are just hoping the Killer whiffs really bad. In the same boat, as Killer, it feels awful since the power is effectively useless 99% of the time, and is only situationally “meh” 1% of the time.

    The easiest thing BHVR could do is remove the explosion effect entirely and return Dream Pallets to their original version, maybe making them more visibly “dream-like” the more Dream Pallets you place to disacourage spamming the map with them and to encourage being more strategic with the placement.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513

    what. trapper has had this game design for years. the counter-play is memorizing where deadzones. the larger issue is that fake pallet are easier for swf to play vs compare to solo but even old freddy pallets were very unreliable.

    the choice is between choosing wrong pallet vs correct pallets. that is gameplay choice. i am not sure why a weak character like freddy is going through like 5 steps of drawbacks and counter-play for all for his powers. either way, none of his power seem like they have any potency.

    survivors are constantly awake because when you down someone, they wake up. so healing dream teleport does not occur.

    snares have 7 cooldown with no like potency values.

    fake pallets are worse then originals.

    i played 8 games to see that. His dream clocks also are no longer slowdown to healing because of the healing switch change. that was one of best parts of old freddy.

  • Orvarihusklumpen
    Orvarihusklumpen Member Posts: 300

    100 % agreed but this is BHVR we are talking about here where they balance the game around perks and bandaid fixes to core issues that have been in the game since it came out in 2016

  • SoGo
    SoGo Member Posts: 4,530

    So, in a nutshell, fake pallets are a flop no matter what.

  • Pulsar
    Pulsar Member Posts: 23,147

    Correct.

    There's no change they can make that will feel good for either side, imo