http://dbd.game/killswitch
Please help me try to understand this logic
Wake Up
"you open the Exit Gates 40/45/50% faster"
Sole Survivor
"Increases your Gate and Hatch Opening speeds by +50%"
Dev Note: We wanted to make sure that the Perk had a clearer identity, and in its previous state it rode the line between self-centered and altruistic. The basic idea behind its design is to enhance your role as a beacon of endgame hope, ensuring your teammates remain alive to reap the Perk benefits.
So what devs do? Nerf Sole Survivor right? No, Wake Up! is the one being nerfed.
They don't want to promote the "rat" strategy so they are nerfing the perk that will help teammates the vast majority of the time, but they leave the perk that gives the exact same effect for the price of all teammates dead.
If this is not a troll I don't wanna know what is this, to be very honest with you
Comments
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You know whats even more funny? If a survivor wants to play selfish, Sole Survivor + Wake Up is still strong, granting them 62.5% of gate speed, so nothing is gonna change
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They shouldn’t have touched this perk at all. Their reasoning is bullshit; I suspect it was nerfed because killer mains complained about the 50% + 50% + 10% (Resilience) + 10% (Spine Chill) possible gate opening speed.
If it were actually about neutering final survivor perks, or perks they perceive to be anti-altruistic, they would need to nerf:
Soul Survivor
Left Behind
Low Profile
Fast Track
Distortion (again)
Self-care (again)
Self-preservation
Bond
Deliverance
Keys + attachments
Hatch in general
And a slew of other perks/items/mechanics that supplant ‘altruism.’
But it isn’t really about altruism; it’s about people complaining about a single survivor opening the exit gate in 10 seconds after everybody else has died.
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I'd love to know where these Wake Up rats supposedly are. 4 years of being a solo q survivor main and I've never seen them. Ever.
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What sucks is people like me, who use the build, but only because we don't need chase or gen perks and want protection in the case the team fails despite our best efforts.
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so...now we suddenly don't need any but endgame perks to escape? Lovely how dbd community contradicts themselves at every step
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There is nothing to understand from the balancing team.
It's like when they buffed a brown addon which became better then their yellow counter part.3 -
^ this.
I encounter people pretty rarely who just wait that the team dies to then escape. But I have never seen those actually use Wake Up - they use Sole Survivor, but not Wake Up.
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I don't even think Sole Survivor needs to be nerfed. It's not a good perk at all.
Instead, it needs an extra effect to be helpful during the trial, make it not purely selfish. Maybe a stacking gen speed bonus for every dead Survivor, that way it helps against those nasty 3v1 scenarios.
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Not that I agree with this balancing decision - I don't, I think it's unnecessary - but I think it's worth pointing out that BHVR's stated reasoning doesn't actually reference rat playstyles at all here?
Like, it's in the section you quoted. They wanted Wake Up to have more of a unique identity. If Sole Survivor already does the self-centred version of this effect, and they're currently looking at Wake Up which also does this… then they're gonna change Wake Up.
If you wanted one of those perks to be self centred and the other to be altruistic, it also makes sense that a perk named Sole Survivor would be the self centred one.
Again, I don't like this change myself, but the logic does scan, it's not incoherent.
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the explanation is more insulting. the explanation should be that the perk is garbage and the perk is being nerfed to worse than original.
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