http://dbd.game/killswitch
The 30s immunity from the alarm is very strong against Freddy.
They should remove this immunity now that the survivor can use any alarm on the map, this is too strong, you basically become an m1 killer for 30s and are forced to leave the chase. I played against a team that always had someone immune to my power and I couldn't do anything but chase the survivor like an m1 killer. There are 3 ways to get out of the dream world, there is no need for this immunity anymore.
Comments
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The other thing im noticing as well is unless you have your eyeballs glued to the hud, which can be difficult mid chase it is hard to tell who has immunity and who doesn't, which feels horrible when you hit a snare but nothing happens.
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I'd maybe change it 30 seconds invuln unless you get hit by a snare or interact with a dream pallet. Retain the on-hit immunity for 30 seconds, but getting hit by the power removed the invuln
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The "Healing Teleport" doesnt happen in the game. Its a power on paper, because the survivors already learned it.
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With the healing teleport, this is warranted, Survivors essentially have to stay awake at all times to not get slugged to death.
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Ehh true. You are basically always awake.
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You wake up when you get downed, that's not even possible. If he manages to teleport to you it's because the person who picked you up didn't wake up.which would be her fault. And slug isn't even that common, the devs themselves said that.
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