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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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The 30s immunity from the alarm is very strong against Freddy.

They should remove this immunity now that the survivor can use any alarm on the map, this is too strong, you basically become an m1 killer for 30s and are forced to leave the chase. I played against a team that always had someone immune to my power and I couldn't do anything but chase the survivor like an m1 killer. There are 3 ways to get out of the dream world, there is no need for this immunity anymore.

Comments

  • TheArbiter
    TheArbiter Member Posts: 2,743

    The other thing im noticing as well is unless you have your eyeballs glued to the hud, which can be difficult mid chase it is hard to tell who has immunity and who doesn't, which feels horrible when you hit a snare but nothing happens.

  • edgarpoop
    edgarpoop Member Posts: 8,721

    I'd maybe change it 30 seconds invuln unless you get hit by a snare or interact with a dream pallet. Retain the on-hit immunity for 30 seconds, but getting hit by the power removed the invuln

  • KaTo1337
    KaTo1337 Member Posts: 612

    The "Healing Teleport" doesnt happen in the game. Its a power on paper, because the survivors already learned it.

  • BorisDDAA
    BorisDDAA Member Posts: 525

    Ehh true. You are basically always awake.

  • Daniel_Silva04
    Daniel_Silva04 Member Posts: 370
    edited January 28

    You wake up when you get downed, that's not even possible. If he manages to teleport to you it's because the person who picked you up didn't wake up.which would be her fault. And slug isn't even that common, the devs themselves said that.