Kill Switch update: The issue affecting Baermar Uraz's Ugly Sweater has been fixed and the cosmetic has been reenabled in all queues with this update.

How is this totem change not a thing still?

Literally change hex totems so they don't spawn but you place were you want them to be better hiding spots no matter what every game. Also the "improved totem placements" didn't do ######### every game my totem ends up on the other side of the map where survivors spawn and it gets destroyed in a minute.

Comments

  • Meme
    Meme Member Posts: 275

    @ThirdSealOPplzNerf said:
    Literally change hex totems so they don't spawn but you place were you want them to be better hiding spots no matter what every game. Also the "improved totem placements" didn't do ######### every game my totem ends up on the other side of the map where survivors spawn and it gets destroyed in a minute.

    I've been getting better totem placements recently,instead of getting destroyed in the first 5 seconds now it can last a full minute.

  • scorpio
    scorpio Member Posts: 364
    edited January 2019

    I'm so sick of totem placements. We basically have to run Ruin, especially in red ranks, to even slow down the game a tiny bit, but survivors spawn on it instantly SO often, so then we are stuck without it all game, get gen rushed, and get #########. If they aren't going to slow gens down, give survivors another objective, or fix totem placement, then create some kind of automatic in game version of Ruin so that killers don't have to waste a perk slot on something that might not make it 15 seconds.

  • Markness
    Markness Member Posts: 242

    Lol, people actually thought they would hide the totems properly? My totem still gets broken very fast every single game, and I am only in the green ranks because it feels like a chore to play outside of doing dailies.