http://dbd.game/killswitch
Should I just wait until the next event
I finished level one of the archive and realized holy #### this game still has no idea what's doing. Choas shuffle barely did anything because people use the meta when i thought choas shuffle was supposed to teach people "Hey these perks exist" plus match making like always is still the most horrendous thing in this game. Just fix the main problems the patch today didn't fix the bug with Wesker where if you use iri vial all survivors start exposed and at max heck not even a kill switch. But nope here's some super minor stuff.
I won't lie here's what I want from 2025
1. A bit more of decent match making
2. A fix to things like hit validation where I'm getting hit OVER PALLETS after I just vaulted and landed but still get hit
3. Just overall QOL stuff because I'm not in the mood for another DLC that comes with more problems then anything since Hound master came with the lovely thing of a dog that had no idea what it was doing plus a map that I won't lie would be cool if I could get it. Seriously since the winter event I think I got the new map 3 times this is also going with no map offerings but nope make three different variants of the original Ormond
4. Reduce the amount of God pallets a map can have because i'm sorry the game doesn't need 20 god pallets
5. Certain maps need breakable walls/doors two I can think of are Hawkins and Lery's
Comments
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Bro Chaos Shuffle still gave me Meta perks out the ass.
Idk how Dying Light Sbiffle Nwo and Bloodhound is random but.. kinda overkill if ya ask me.
Or Grim Embrace. Pop Pain Dms on Billy
i just wanted atleast a single Aura Reading. i didn't get more than bbq twice in Chaos Shuffle.
Edit: Also lets not add breakable Walls to these Maps… i don't wanna have to deal with a Breakable Wall situation again.
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Or just at least removing God pallets not all I mean killer shack pallet is fine but a lot of maps cough Gideon *cough* as wat to many God pallets or even then just really safe pallets I won't lie just remove some of them because playing killer there is horrendous. Also I say had breakable walls to Hawkins and Lery's mostly because you try go cut a survivor off only to realize that the wall is extremely long with no doors or even a single vault zone.
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Well i mean it IS a Underground Lab… Makes sense don't it =D
Tbf Gideon to me is fine.. just gotta play around most of the tiles and pick your chases..
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Yeah but the main problem is amount of God pallets the bathroom has two which is fine because once that gen is done no just turns into a safe pallet. But then you have just actual God pallets that aren't like killer shack where you could work around it. Like the one in the middle of the stack of boxes where you have to circle the entire way around and possibly longer if the route is near some gens. So like there's God pallets, a few safe pallets then just ultra God pallets where you HAVE to break it
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Matchmaking mentioned. 👍
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Killer shack is a really badly designed loop where survivors have all the power, AND they can use it over and over. And honestly most pallets these days are almost as strong.
I thought that when they introduced remastered Lery's and the breakable wall mechanic, that the bricked up wall spots of those different rooms would be that map's breakable walls. They could still do that, but I guess they'd have to turn the bricks blue, red, and yellow like they do pallets.
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Or have really jacked up walls like the bricks are coming apart with yellow tape around them. Same with Hawkin's a wall that looks really damaged.
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OMG! I hated Chaos Shuffle. I ground through it to do the tome, but was happy to be over. I played killer and had two perks that worked against each other. Not sure the names, just that one activated with bloodlust and the other removed bloodlust entirely…like…OK. I play survivor mostly so not familiar with killer perks, but that was the ONLY killer game I played after that.
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