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Thoughts on using multiple exhaustion perks?

Yggleif
Yggleif Member Posts: 464

I see this occasionally where someone is is running Balanced Landing+Lithe or DH+another exhaustion perk and I always thought it was a bit questionable because it seems unlikely you'd get to use both consistently. But thinking about how most of the time it's rare you get value from your entire build I've been thinking maybe there's something to it with how flexible it let's you be in your pathing.

What do you think is it a meme or is there value in it?

Comments

  • HeroLives
    HeroLives Member Posts: 3,233
    edited February 6

    you’re fit for any situation given that your exhaustion isn’t up. You’re still stacking in one category and only able to use it one in a chase once. Sooo like it’s okay, I’ve tried it once or twice for giggles but nothing I personally would run due to preference and preferring variety. You gotta think once you use one you’re essentially perkless until exhaustion is gone.

  • HeroLives
    HeroLives Member Posts: 3,233

    oh and lithe will take the use over BL if you pair those two if the drop requires a vault because it registered as a vault first so BL won’t go off. Meaning you burned up lithe for nothing while dropping and now you’re exhausted without any of the benefits. So careful, because they don’t work together as well as one would hope in practice. It’s been a while since I’ve done it but if remember correctly that’s exactly what was happening to me testing when drops had vaults like upstairs windows for example. I would probably combo BL + overcome or lithe + overcome for better results as far as not screwing you over in that respect, and yes vigil on top. I’d never pair overcome with DH. Anyways a lot of maps with drops have vaults required to drop soooo lithe + BL probably not the best combo.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513

    dramaturgy+dead hard doesn't need vigil. you use dramaturgy chase 1, old dh and dh on every other chase. I think only build good for vigil is Fixated+Vigil+Sprint burst+Champion of light with a flashlight. It is known as infinity sprint burst build. the gimmick of the build is to use sprint burst at the start of the chase than walk in the chase until you get the timer of exhaustion to 20's. after that, you use flashlight to "walk" around as killer chases you at full speed to recover exhaustion.

    this allow you to get 1 sprint burst extra in the chase. worth the perks slots? no. funny? yes.

  • TicTac
    TicTac Member Posts: 2,682

    Obviously bc you fulfill the lithe requirement first. You can still slow vault, but yh its not optimal. But i would say this case is really rare. You rarely need to vault to drop down and most of this cases have a normal drop in the vicinity.

  • buggybug
    buggybug Member Posts: 1,222
    edited February 7

    I think its someone whos throwing or probably new tbh. Then again i see people have like self care with strength in shadows or circle with self care. Overall yeah people can have some quite interesting builds. I stop running exhaust perks 3 years now since 6.1 so mm I guess it's quite weird whenever I see someone doing it knowing youncant do more than one at a time.

  • HeroLives
    HeroLives Member Posts: 3,233

    yeah there’s a lot of normal drops for sure to get use out of BL absolutely!

  • Yggleif
    Yggleif Member Posts: 464

    I've been still thinking about this a lot and come to the conclusion if you want double exhaustion the most practical application is Sprint Burst + Blood Rush.

  • HeroLives
    HeroLives Member Posts: 3,233

    Not bad, I see where you are going with that and the thought behind it. Sprint Burst not my favorite by any means, but if you like it, then I like it for you. I still think Sprint Burst needs an activation button bc I don't like walking everywhere. That's personal preference though. If you're a walker though Sprint Burst it up.

  • CautionaryMary
    CautionaryMary Member Posts: 802

    I ran Dramaturgy and Lithe, along with Iron Will and Vigil (I think) for my Claire Redfield yesterday. I love that build on her because she's specifically loud.

    The only two that I would not do is Lithe and Balanced Landing as they kinda are hard to pull off sometimes.

    But I like to experiment with builds generally.

    I do love Smash Hit and Lithe together as they complement one another. 😊

  • CautionaryMary
    CautionaryMary Member Posts: 802

    @buggybug

    Interesting that you run without exhaustion perks. I cannot - the only person I do that with is Ellen Ripley lol.

    Her build at the moment is - Iron Will, Windows of Opportunity, Light Footed, and Deja Vu.

    The only build I have with Windows because I typically memorize pallets and where they are normally. I also look around when I'm in chase and spot them easily.

    But because she has no exhaustion, I just put Windows on her as it's easier to keep chases going without a reliance on exhaustion perks.

    Typically I always run exhaustion perks and feel like they're essential to keep a chase though.

  • buggybug
    buggybug Member Posts: 1,222

    Hehe it takes quite abit of practice and patience but eventually you get comfy. If you are needing a few vid examples ill happily share some with ya.

  • CautionaryMary
    CautionaryMary Member Posts: 802

    For sure, go ahead and share some Bug. 😊

    I just feel like I need a little distance because a lot of the loops with pallets are terrible - as many are unsafe now.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    I think it's stupid. Sure, it helps you in different scenarios and can catch the killer off guard, but then what? You've essentially wasted a perk slot that could've been used for a meta perk. Exhaustion perks are meta, just not 2 of them. It's redundant. Now imagine the killer has some anti-Exhaustion thing, or otherwise counter your perk, like Plague or Legion vs Overcome. Now you've wasted 2 perk slots.

    And personally, my friend who thinks he knows everything about the game, despite probably having half my hours, and who still thinks hiding is viable... He thinks it's a good idea. Therefore, I think it's a bad idea. ☕

  • danielmaster87
    danielmaster87 Member Posts: 10,719
    edited February 7

    I used to think Exhaustion perks were auto-include, like "How are you playing this game without an Exhaustion perk?" But really, it's not essential. It is in that at least 1-2 people on a team should probably have it, because Sprint Burst and Dramaturgy are free head starts on the killer, and Balanced and Lithe can be the same if not chase extenders. But not all 4 players have to run one, especially if killers are commonly running anti-Exhaustion perks.

  • TicTac
    TicTac Member Posts: 2,682

    With Bloodrush you have kinda an activation button. But as base Dramaturgy is the SB with an activation button. The normal SB with that would be the strongest perk in the game by far.

    Im havent really played with SB in the last two years but walking is just the beginner tactic. Good players 99 it and even use it just go quicker to the next gen. Its kinda hard to use efficiently thats why i prefer other perks.

  • CrypticGirl
    CrypticGirl Member Posts: 1,418

    I don't see a problem with Lithe+Balanced, because you don't always get a map with a height to fall from. It's really only Sprint Burst that doesn't pair well with other exhaustion perks.

  • HeroLives
    HeroLives Member Posts: 3,233
    edited February 8

    yeah I was thinking about that, there’s some stuff you can do with some of these suggestions with exhaustion(SB included). You really think an activation button alone would make SB that strong? Maybe it would especially with combinations. I can see where your head is at. I’m not asking for a change though, it was just a thought. As it is I think it’s the weakest of exhaustion perks, but it’s debatable if it is.


    Same as you for me, I don’t really use exhaustion perks anymore, like when they drop I’ll try them out. Personally I’d rather use other things. Ehhh I think there’s advantages to walking but in the grand scheme of things there’s more advantages to being able to run at normal speed whenever you want to. Being mindful and walking to sit on it sucks, in my opinion. I don’t really use it though and people that do may feel differently. I can tell you that’s why I don’t though. I think drama is solid for sure if you do a build.

  • HeroLives
    HeroLives Member Posts: 3,233

    you say that but play on rpd, haddon, or Hawkins off the top of my head and suddenly you’re slow vaulting at great heights if you want BL, and suddenly your eyes, they open to the downsides. I don’t think it’s the worst, but it’s okay at best as a combo. If you like it though, I like it for you honestly. you’re the one playing with it, not me. I think there’s better combinations like others have suggested.

  • ABAEX
    ABAEX Member Posts: 333

    vigil have 66% buff.

    that means 40/1.66=24.1s 20/1.66≈12.05

    and your teammate have vigil too, that will be 40/2.32≈17.24s 20/2.32≈8.62

    3 vigil is 40/2.98≈13.4 20/2.98≈6.71

    4 vigil is 40/3.64≈11 20/3.64≈5.49

    why not use 3 exhaustion?

    video: https://www.bilibili.com/video/BV1MXNGe9Ejx

  • NarkoTri1er
    NarkoTri1er Member Posts: 1,366

    only case when you are truly throwing with 2 exhaustions is having SB combined with any other exhaustion tbh

  • Nazzzak
    Nazzzak Member Posts: 7,317

    I don't use them either. I used to run Overcome after Jonah came out but drifted away from that after a time. I don't think there's anything wrong with using them though. At the end of the day, you want to buy time for your team and if exhaustion perks help with that then so be it. But yeah, when I first started playing exhaustion perks were always presented as like a necessity when discussing perks. It was like starting a Pokemon quest and you had to pick your starter 🤣 Sprint Burst, Lithe, or Balanced Landing? Two is definitely unusual lol

  • LeFennecFox
    LeFennecFox Member Posts: 1,390

    People think it's funny but there are actually strong to decent double exhaustion setups mainly the ones that don't rob you of your main exhaustion in chases. Here are probably some of the better ones you can combo with.

    Background Player

    • Low cooldown makes it less of a hindrance and it is active when the killer can't chase you
    • Huge map mobility (Reaching gens, setting up for unhooks, creating separation, and getting past chokes)
    • Allows you to play for pallet/flashlight saves safely or at least keep it on the killers mind

    Deadhard

    • Good anti tunnel
    • Killer will be much more swing happy after seeing your other exhaustion

    Balanced Landing

    • Harder to proc accidentally
    • Makes some 2nd story buildings much safer and lets you avoid wasting your lithe dropping from a window