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Am I Queuing for 2v8 or 2v6? BOTS ARE A PLAGUE & MAJOR BUGGED

Foxtrick
Foxtrick Member Posts: 28
edited February 2025 in General Discussions

This is a rhetorical question. This game mode was fun and then it wasn't. Below is a list of concerns and bugs I've compiled in all my game time.

I think 2v8 bots are unhealthy and need to be removed because:

  1. They cower whenever they are in a terror radius (won't finish tasks when they're nearly completed).
  2. They t-bag when in proximity to another player healing an injured survivor instead of double healing.
  3. They sandbag and give killers free hits.
  4. They don't go for unhooks towards end game.
  5. They will stop a nearly completed heal to go rescue someone on hook.
  6. They will run weird routes and walk aimlessly.
  7. They get stuck on the environment or will perma vault windows and pallets.
  8. They insta leave the match in end game.
  9. They repair generators for a fraction of the time of the average survivor (they don't prioritize progressing the game).
  10. They will get injured, b-line to your location, give your position away and won't leave until they get a heal.
  11. They oftentimes will walk up to a survivor doing a task and just stand there.
  12. Killers will prioritize real players over bots, basically rendering the game a 2v6 or 2v(8-x) (x being how many bots there are).

To summarize, this game mode can no longer be called a 2v8 if Behavior prioritizes bots over finding real players. Bots should never be the solution. I hope Behavior can process this feedback and implement it into their future plans because this isn't working.

(EDIT 12:13 AM 2/12/25)

13. I just witnessed a match where a Wesker picked up a Jane bot and couldn't get her off his shoulder.

With all these rampant bugs that plague the bots in 2v8, it would be safe to assume that the state of these bots right now in 2v8 are not healthy for the state of the game for both survivors and killers.

Wesker is the Big Pout.gif
Post edited by Foxtrick on

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