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Nemesis feels like the worst killer in 2v8
Aside from maybe Huntress, Nemesis definitely feels like the worst killer in 2v8. His playstyle of having to infect survivors first, before being able to hit them with his power is far too slow for a fast-paced mode like 2v8. Beyond that, the fact that survivors can get vaccinated feels much worse in this mode, since you are going after a multitude of targets that you don't usually go in regular mode.
Sure, Nemesis can be a support killer like Legion, Trapper, or Wraith. The zombies should help him apply pressure, but their issue is more accentuated in this mode because of the large map size. If two slow zombies feel very underwhelming on a map like Nostromo Wreckage, they basically do nothing in 2v8's bigger map sizes. His infection is actually the only part of his kit which is kinda decent since both killers being notified when a survivor takes a vaccine is good information and helps them with a quick tunnel, but Wesker does the same thing, and he doesn't need to infect survivors before being able to damage them with his power.
Comments
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While I'm not exactly arguing with your point on Nemesis, mentioning Huntress as one of the worst killers in 2v8 really throws every point into question.
In every iteration she has been considered one of the best killers in this mode because the pressure she alone can exhibit is unmatched as well as downing survivors extremely quickly in 2v8's more chaotic environment.
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You should watch Mintskull's new 2v8 tierlist video, he explains very well which killers are good and which aren't. Nemesis is listed as #10 or 9 from what i remember, he isn't too good and has 0 unique and meaningful changes, his basekit numbers essentially just got increased.
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Nemesis entire kit revolves very tightly on a 1v4. Doesn’t translate to 2v8 where pallets are rebuilt, there are more than 4 supply cases, same zombies double the area to cover, and no traversal power. He is pretty bad in this mode
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a third zombie would have been good
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I'm seeing a high number of Nemesis using shadow class in 2v8 and I don't understand why because you can hear his thundering footsteps a mile away. Everyone knows he's coming.
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Nemesis doesn't have many options. Brute is redundant since he mainly mainly breaks pallets with his tentacle, Enforcer doesn't work well on him since he doesn't have mobility and generally doesn't switch targets very often, and Fearmonger is just bad in general. At least Shadow can give him some value if survivors don't pay attention.
I completely disagree. In 2v8 Huntress suffered even more from the problems she faces in 1v4. She is very slow, which really hurts on big map sizes. Beyond that, her map of utility and map pressure are basically none, which means that she needs a macro partner like Wraith or Legion to function. Finally, her chase is goodish, but it doesn't really compensate her other weaknesses, since other chase focused killers like Nurse or Spirit are much better than her at that and doesn't suffer near as much from being a macro potato.
You may argue that Deathslinger is just as bad as her, but on this mode he has a really neat interaction where he can reel a survivor and then have them instadowned if the other killer helps. This is mainly useful if the killers are together on a com, but it is still something Huntress doesn't have.
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Huntress is a force to be reckoned with especially if the players can cross snipe. If anything you better hope she suck.
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The killers with cures for their powers always have far too many of them. You can just continually get value off hitting survivors with your power, but it doesn't even matter because they never run out of cures.
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If you are trying to tentacle whip a survivor in the open, stop it, hit them instead. Only whip when they are locked in animation or have limited movement.
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Yep he needs some buffs for sure. Having to hit Survivors 3 times in 1v4 is already hard enough, but in 2v8……….. Forget about it.
Easiest for instance comparison I can give:
Wesker: Cam dash at you TWICE (3x in 2v8) from VERY long "range" with M2 so you get infected AND DAMAGED.
Survivor: Gets a speed boost, but Wesker puts you down right in front of him so you get much less distance.
Nemesis: Hits you with M2 tentacle from a much shorter "range" to infect you but NOT DAMAGE YOU?
Survivors: STILL GETS A SPEED BOOST while NOT BEING DAMAGED AND gets much more distance vs Wesker
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BHVR Logic…..
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Even with the 3 seconds of Hindered in 2v8 it's bad and Zombies have NEVER compensated for that 3rd hit in most scenarios… They should be removed or more of them added.. Hell, add another Zombie for each Survivor that's dead, THAT'D BE AWESOME!!!
Post edited by biggybiggybiggens on1 -
That is obvious and it is part of the problem. Since you are only using your power when survivors are locked in animations, it is much more painful to get a health state since they pretty much always won't be infected when you start chase with them.
Wesker doesn't dash twice, he dashes thrice in this mode. I always though Wesker was a mid killer in regular mode, but BHVR went over the top with his buffs in 2v8, while giving Nemesis basically nothing.
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Same here. Added that.
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