http://dbd.game/killswitch
Can DBD Tutorials Get a Rework Already
The tutorials currently do absolutely nothing to help new players learn the game besides the most basic controls. Today there's so much crap and complexity in the game that it isn't nearly enough.
- Where's the tutorial on looping?
- Where's the tutorial on status effects?
- Where's the tutorial on how each individual killer works so that new players can actually learn how to play/verse them (especially the most complicated killers like sadako and skull merchant)
A lot to ask for BHVR tbh, but at this point the game is so unwelcoming to new players that it might as well just stop selling
Comments
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Yeah, i support this.
The tutorial should include more mechanics, and the game manual should explain killers powers in detail.
This should all happen before the FNAF chapter, as we should give them a good first impression, if we want them to stay.
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I feel some mechanics should be a little ambiguous such as how to meta or play but I feel the tutorial should have a segment where you chain two tiles together to survive a set duration against the killer.
Past that yes the tutorial is pretty bad but it's still miles better than what it originally was. Realistically they don't need a custom map for the tutorial they just need to take one of the real maps and force the player to naturally progress through the map with objectives.
Also fix the tutorial to allow the UI to be removed by hitting space instead of needing to click on it.
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Killer bots in custom games would help a lot, I think.
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True, the tutorial is pretty bad. I recommend all new players to learn from content creators. With that in mind i wonder if they could collaborate with consultants to create new tutorials.
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Are you asking for a 12 hr tutorial? Read the wiki.
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How do you expect a new player to even know what to search?
Game needs multiple (optional) mini tutorials for different aspects of the game, just so it can go over the basics. The tutorial doesnt even teach you how to lunge
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Trial and error.
It's not possible to teach every little thing about the game. You the player, need to develop your own way of playing and discover how to survive or kill. That's why only goals and objectives are presented to you.
The wiki is there just as manuals of the past. You have plenty of exteral resources to teach every little bit of the game. You don't need the game to micromanage the fun out of it.
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Anything beyond the basic game mechanics shouldn't be included in the tutorials as there's way too much to get into specific things like most of what you listed.
Quick informational videos that unlocks after playing as/against a killer for the first time or discovering something in-game for the first time that people can watch and read about in the menu is imo, a better approach to take.
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No it isnt, but it sure as hell can do a better job than it is now. Basically all my friends that I tried getting into the game has quit because there is just too much going on and some of them have even reached over the 100 hour mark. If 100 hours isnt enough to even understand the bare minimum to stand a slight chance there's something wrong.
All Im askin for is small mini tutorials sort of how Mortal Kombat does it, teaches you the bare minimum of a little bit of everything without being too intimidating due to the large majority of it being optional, but still very nice as a newcomer. I dont need to know 30 combos by the time Im done the tutorial, but knowing how to initiate them and then being able to experiment from there is a much better start than just "Hold W, hope for profit". Killer Instinct? Not a single mention. Lunging? Nothing. Even stunning the killer isnt taught, you literally throw down a pallet in the open and thats the end of it
With how big this game is it absolutely NEEDS better tools for new players to learn. This game already has a monumental amount of things to remember, and not even knowing all the basics is a joke.
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Asking players to go through an outside source just to get a good idea of how a killer power works doesn't seem good.
On the other hand, including it in a gameplay tutorial would be extremely tedious, but that could be solved easily by making it a part of the in-game manual.
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I've been barking up this tree for a LONG TIME... Better tutorials would be the best choice they could make before we get FNAF in here...
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Strange how players were able to figure all this out back when nothing but a crappy video tutorial existed.
No amount of hand holding is going to help a new player in an actual match. It's better to experience the game than be told without foreknowledge what to do. Once a player makes mistakes or has questions about something, there are many resources to help them.
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I assume BHVR shares this same unenthusiastic pessimism on the tutorials, otherwise we'd have surely gotten updated ones by now. They could easily make tutorials better than what we have, unless you're implying they're stupid.
You might be right.It really isn't rocket science and a tutorial will never be a guarantee of victory. Nobody's saying it is. The idea of GOOD tutorials is to give players as much of the basic information as they can. Unfortunately DBD's game play cycle is more about WHEN and WHY you do things. Anyone who plays something like Candy Crush can pick up Survivor and play it while accomplishing nothing.. Press W, Space, and Left Click while occasionally hitting E and maybe F..There are plenty of things they could do to show people not only WHEN and WHAT is the best objective at any given moment, but also HOW you do each of these things successfully.. Not just how you do them period.. Laziness is why the tutorials suck. Priorities have never been BHVR's strength. Take Rainbow 6 Siege for example. I don't care what type of game it is, you can have stuff be much more informative than it currently is in DBD.. Give us a separate stats page for EVERY Killer, informing players what they're best at, etc. Do this for Survivor healing, repairs, stealth, and chase builds as well.
One of BHVR's biggest fumbles with DBD continues to be player retention. Most of that stems from expecting people to look up 80% of the actual information to even be decent at the game. Posts like that don't help the issue either. Of course we need better tutorials in the game. I say anybody who is satisfied with the tutorials we currently have doesn't really care for the overall health of the game to begin with, and thus far BHVR seems to be sitting right in that same category.
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My biggest problem with the Survivor tutorial is that it tells you to attempt to unhook yourself the first time you're hooked. I played it as I was waiting for the game to download to my PS5 when cross-progression became available.
That should not be encouraged, especially with the amount of people who give up so easily.
I still can't believe it doesn't instruct you to wait until there's no chance you're getting saved. Shocking.
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Information overload is a thing. If you start to go over ever little thing and what it does, players are going to opt out and miss what is important.
We have a tutorial on basic game play, which is much more than players with thousands of hours had when we started playing. You also have tool tips at every loading screen that prompts what killer you are facing for the first time.
Everything else is a learning experience. We live in time where people can learn anything and everything about the game. Even things the Devs want to leave hidden. To leave it to what the Devs want to teach which is often not what the community wants to learn, is outdated.
Player retention is not due to not knowing. It's the known disadvantage of going against players that know what they are doing through experience. You can't make it through this game on knownledge alone. Inexperience survivors are going to die to inexperience killers. Those killers will eventually face experienced survivors and start to fail. Nobody is an expert on day 1 and has a massive hill to climb. No amount of handholding will reduce that.
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I'm with you on the information overload. I'd still prefer they let the players be fed up with information due to how much BHVR have crammed into the actual game itself and not from outside sources like my example of Rainbow 6 Siege. It's just hard to accept games like R6S having more competent people making them, but at the end of the day, we all have to come to terms with it. Not sure why more people don't like acknowledging that fact. BHVR got lucky with DBD and the fan base its garnered.
Were BHVR the best devs for the job..? Of course not. Just like most people don't end up with their soulmates, DBD didn't either.
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