http://dbd.game/killswitch
I'm Starting To Wonder if 2v8 is Actually Survivor Sided
Before anyone jumps down my throat or tries to throttle me, let me explain.
To begin, I've played all 3 iterations of 2v8 since they first came out, so I'd like to think my opinion can offer a little weight to this conversation. Also, just so everyone doesn't believe I'm entirely biased, I've also played a bit of killer, so I can observe this discussion from 2 sides. I will also admit that I've spent a bit more time playing 2v8 as a survivor so this is definitely observed from the survivor angle.
Now that I've gotten introductions out of the way, I will start immediately by admitting that 2v8 has most definitely been survivor sided. Well, you're probably wondering "well then, why are you submitting a discussion contradicting your statement?" and that is an excellent question, I'm glad you asked.
Basically the reason I am creating this discussion is because in all 3 iterations of 2v8, I believe that this current 2v8, COUGH COUGH 2v6 and now 2v7, has swung more towards the killer side than the other 2. With the addition of even more extremely mobile killers and their buffed stats for rushing and moving around the map, killers have so much ground coverage and naturally more map wide pressure. This by itself isn't necessarily my main concern for this mode or even half of the reason why I think it's tilting more towards the killer side; however, where the real insult to injury begins is with the killers' base kit NOWHERE TO HIDE and map wide DARK SENSE. There is just so much information given to killers and then when combined with killers like Blight, Wesker, Legion or even worst Nurse, they can be on top of you within a second. Again these problems alone don't necessarily make the game impossible by any means, but people have to remember that's it's always the kindling that starts the larger fires.
Some other issues I've noticed in my playtime concern the overall connection to Dead by Daylight servers and always favoring the killers. Too many times, I will be perfectly through a window or have already dropped a pallet to just get hit through them. Another weird issue I've witnessed almost consistently are killers completely whiffing their attack or being beyond a reasonable distance and still getting hits. I think this has always plagued Dead by Daylight, but I think it's even worst in 2v8. I am of the opinion that Behavior should focus on less additional content for the next 2v8 and more stable servers and gameplay/balance changes.
I believe maps in 2v8 are fairly balanced and don't need any changes BUT Raccoon City Police Department is way too small for this mode. I would have hoped they could have extended the map to a small portion of the parking garage or even the clock tower.
My last concern concerns the Nurse specifically. Every killer has their strengths and weaknesses and Nurse is no exception except she doesn't have real weaknesses in 2v8. Her entire weakness is breaking line of sight but that is completely non existent given she can have constant aura reading in this mode. A nurse can hit you, recover fatigue, and immediately be on top of you to confirm her kill. The aura almost 100% guarantees her second hit on a survivor which is just unfun to play against.
My solution to this problem along with making the game slightly more difficult for killer duo's would be to hide survivor's auras after their first hit so killers like Nurse can't completely outshine all the other killers where they struggle.
Thanks for reading and I hope we can have a productive discussion as well as receive any insight into the state of the current 2v8 mode.
Comments
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I believe maps in 2v8 are fairly balanced and don't need any changes BUT Raccoon City Police Department is way too small for this mode. I would have hoped they could have extended the map to a small portion of the parking garage or even the clock tower.RPD is too small, but that's not the main reason its killer sided. Being a long rectangle instead of roughly squarish really limits the survivor options.
On the other maps, when the killers are approaching the survivors have 180' of possible escape, 90' if they are in a corner, and rarely 360' if they are in a center gen like Ormond. Now some of these angles will be taken away by the approaching killer(s), but the survivor should still have multiple avenues.
On RPD usually the routes a survivor can take are
A) straight at the killer
B) straight away from the killer, sometimes with two or three variations, but right into where the other survivors are
If the two killers are coming together, it is very easy for them to trap the survivors and cut through them.
But it gets worse from there.
RPD's central areas have three main paths into the wings, a fourth less used path on each side along the balacony, and the front. One of the key goals of the survivors are to spread out off the start, but RPD makes this very difficult. On other maps you can usually edge run to get around, in RPD you usually have to try a stealth approach (or just pick a path, run, and hope). Even then, when you make it to the center, if a killer is there you risk being spotted.
This is such an important issue because as the two killers push through one wing, the cages will begin to spawn in the other wing. If no survivors are over there to get the save, it can very quickly be game over.
They should connect the two back courtyards and run the front path further down the opposite win and create entrances. That would alleviate some of the issues.
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I get what you mean. Had the same thing happen this weekend on RPD. Must have been two killers playing together. A mobile one (Blight I think) got an early down at the fire escape side and the cage went to the other side. The other (Billy) camped the middle hall with his chainsaw and two people died on one cage state before we could get past the hall. Probably a lot down to the fact we messed up as a team and didn't realise what was possibly happening straight away. In that situation you have to act quickly, but didn't realise that nobody was there or could get across.
It's a similar thing to Azarovs on 1v4. I hate that map as survivor. If one person gets hooked on one side and the killer knows the other 3 survivors are at the other side of the map, they can sit in the narrow middle part of the map and that is game over if the survivors don't realise what's going on and act quickly and as a team. Which, as we know, can be a big problem in solo queue!
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I dont know, i only played yesterday and did every challenge, but i only died once in 8 matches. Well technically twice, but i gave the kill bc we had a cheater dwight.
And i wasnt alone. Best result was 3 kills for the killer. Most of the time they got only the bot who ran into a corner.
I never played RPD and was always playing solo, if that is helpful.
So with that said: i still think a good killer duo will win almost every game.There are just some tactics and killer + class combis who work really well. But the big question is: do we need changes? I dont think so. That mode is quite casual and if we have enough killer who like to play even if the lose, its fine. Same for survivor. Aura is problematic on Nurse, but some bad players would struggle to find survivor otherwise. And hiding+ searching is quite boring.
tldr: Balance is not that important, 2vs8 should be more about fun. We dont have matchmaking anyway, right?
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I totally understand your perspective and I wished I had a similar experience. Just the last couple days, my matches have ended with 6+ survivors dead in the end, with just a few matches where we escaped. I don't exactly understand the mmr system but the way my matches have been playing feels akin to having miserable mmr or being stuck in hard silver on League of Legends, if people can understand that comparison.
As for the nurse, she is just incredibly powerful for this mode because there is no counter to her. She is guaranteed hits on survivors with all the aura in 2v8 and because the distance that her m1 hits, it's almost 100% every time. Due to this, I definitely believe they should fix some of these issues. More quality of life changes for survivor = more survivors playing the game. This would indirectly decrease the queue times for killers as well.
Concerning the 2v8 mode, I am of the opinion that the game mode should be crazy and fun. Unfortunately any game that attempts to be fun but ends up being miserable because of one side being incredibly oppressive is always going to lose its fun factor.
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I am usually of the opinion that killers are always disadvantaged; but I have to say that Legion seems to be too strong for 2v8. Ability to see survivors with killer instinct and fast chase speed makes the map essentially even smaller for survivors that it already is in 2v8. I would remove Legion from the game mode..
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I would have liked to seen RPDs library upper part opened up again for 2v8 since travelling to hooks isn't an issue
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I'm just not seeing that this version of 2v8 is survivor sided as some have been claiming. I've escaped only a few times and a lot of my games end up with all 8 dead. That being said, I haven't been playing as much as a lot of others who frequent these forums.
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it is more survivor-sided than 1v4 mode and it should be. Having it be more survivor-sided is required to help incentivize more people to play the survivor role
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I think it is definetly survivor sided since previous version…
What killers got into 2v8 now? Nemesis, Legion, Wesker
Nemesis and Legion are not really that good, so no reason for them to make it less survivors sided, quite the opposite…
Wesker is definetly valid, but I don't think he is better than what we already had.
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I have been playing in a killer duo with a friend a lot this time and we have made our own observations.
Against a team with no coordination/communication a game quickly turns killer-sided. Against a full SWF you have to accept that the game is over in three minutes and you got maybe four hooks in.
Survivors have A LOT very powerful tools at their exposal. Literally just timed a first gen pop after 34 seconds. They can get rid of hook stages, rebuild pallets and as killer you are generally screwed if you can't end a chase in less than five seconds because you risk having your injured survivor suddenly flanked by their friends for a drive-by heal + speed boost. All things that happened and left us baffled.
And when you dare to play as efficient as possible and work together for quick downs, they complain and insult you because how DARE you work together to avoid getting looped around four rocks with three pallets and a nearby window for the entirety of the game.
Don't get me wrong, playing killer in this mode with a friend is plenty of fun and we have been collecting incredible clips. But you have to be able to accept a defeat. And being faced with sore winners. Though… That's also just DBD.
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So you don't believe the mode is survivor sided? Great deceptive title.
And I'm just gonna say, all this talk of RPD being killer sided is ridiculous. The entire point of why the map was split in half in 1v4 was because it was too much for the killer to patrol. And even now that halved version is very big and unpatrolable, because it's 2-floored, and the front path to the helicopter crash spawns in both versions. How then, with 8 survivors and all god pallets intact, is the full map too easy for killer, even if there's 2 of them? The map isn't just the square ft. It's got multiple floors, and walls and rooms for killers to navigate, the same broken check spots for survivors, etc. The killers can't simply "lock down" the entire map as you claim. Because if you can argue that here, you could argue that pretty much every map is killer sided.
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Nemesis and Wesker have killer instinct. Wraith, Hillbilly, and Blight are fast, and actually down with their powers. So why complain about Legion but not them? If you're arguing for the game to have less content, literally removing a killer from a mode, you'd best have very good reasons.
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A stealth approach to navigate RPD will be nice but you know, there are too many Aura reading killers in the game even in 2v8 for that to work successfully
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Wasn't expecting this thread to come back.
Aura reading doesn't really apply early game, even in 2v8 gens don't finish that fast. I actually played a bunch of games where I would move to the far end of the second floor balcony, wait for the killers to pass into the other wing, then drop down and move across. If I get spotted its not a horrible thing either because I can lead them outside.
One funny game from RPD - I was stealthing in the middle off the start, the second killer passed through, and as I popped my head out three other survivors did so at the exact same time and we all sprinted across. It looked like the strategy of what needed to be done caught on.
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I mean it's a given it is, but it's just a silly gamemode to take a break from the usual. You can instantly heal people, 3 exit gates, multiple hatches, can literally restore pallets including shack, and so on. All but 1 match on the last week I played it had a single survivor death. I'll admit that as a solo queue that can loop well, I would go out of my way to get the killers attention if they were ever chasing someone on death hook (and intentionally give them an easy target and gain my first hook if necessary), but any survivor could do that anyway. The only killer that gave anyone trouble was legion.
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After three runs of it I'm not sure how anyone can question that 2v8 is survivor sided. Just anecdotally, but I've played 2v8 exclusively every time it has been active, and less than 10 of those matches as killer (I have no patience for long queues) and despite half or more of my teammates seeming to be brand new players I've escaped in at least 80% of surv games I've played. And while playing very casually, to boot.
Now when the killers win it tends to be a beating, but those have been rare in my experience. I's totally surv sided, imo.
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