http://dbd.game/killswitch
Overdue Nerf for Killers - 400% BP Survivors - No Ones Queueing
BHVR DEVs need to revisit the balancing system, you're bleeding players and as someone who's been played for a few years it's become hella unfun, especially with how killers are now playing this game.
- Bring back 80 second Gen finish times
- Improve your anti camp system - killers are still hover camping, make the anti-camp bar exponential growth dependent on how often killer returns to hook zone.
- Rework your maps to stop being killer biased - looping or stealth are the only defensive mechanism but you've effectively limited it with all these survivor perk nerfs and map nerfs.
- Nerf Doctors Spark or Madness - you shouldn't be allowed to cancel totem cleansing progress even with Calm Spirit
- Bring back original dead hard - make the game more survivor skill based.
- Bring back 5 second decisive and keep it available for end-game like the OG.
- Bring BOT killers - exhausting playing the same scumbag killers.
- Nerf Scourge hook
Most games are just survivors instant dc'ing or giving up almost immediately. BHVR either balance this game back to the years prior patching
Until then - good bye!
Comments
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+400% in Normal Queue is so the +400% in 2v8 Queue does not disrupt the Normal Queue.
It quite literally pertains to nothing else.
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Rewind to what it was a few years ago: ...... base kit BT, Gen defense jamming system called Anti-Face Camp, Gen Kick restrictions that frequently occur even in "normal" matches when using Surge, etc., Survivor action sharing HUD, one personHook stage extension of up to 20 seconds per player, and removal of hook grabs. If these are gone and the game can be played comfortably, I will gladly play Killer again more often!
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this has gotta be rage bait 🤣. I main survivor and the only things I would agree on this list is bringing back 5 second ds but without endgame part (that was a free escape and you know it). The doctor part because that does sound dumb that call spirit doesn’t counter his shocks when cleansing a totem, and the killer biased maps. Don’t get me wrong, there are a lot of survivor sided maps (eyrie, badham, goj, disturbed ward) but there’s also been an increase in killer sided maps too (decimated borgo realm, haddonfield, midwich, rancid abattoir, dds, Hawkins)—I wish they would make all maps balanced instead of pulling a haddonfield, rancid abattoir or shattered square where they strip majority of the map and have gigantic dead zones that lead survivors to their death 10 second into a chase. They need to look at maps like coal tower, father Campbell, blood lodge and use those as a center for a balanced map.
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Alot of players play both sides. Most have a preference for survivor or killer, but regardless, the current issue with queue times (and survivor incentive) is that 2v8 is the only mode that allows you to play killer with a friend. So yeah, that is currently the role preference. The incentive is in both queues so that one mode doesn't bleed players chasing bps.
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Survivor issues is not op killers, it's team mates going next and not doing gens. I have experienced this as killer and survivor. Soloq is a nightmare because some people have challenges like cleanse 10 totems so they don't do gens. Or they just simply don't like the map or killer so they suicide on hook. If people worked as a team like they are supposed to then killers are not op at all.
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what we need is more 2v8
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I agree Nerf the doctor stick.
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Not sure how bringing back OG dead hard will make the game more survivor skill based, as it just gave you distance you didn't deserve AND iframes just for being injured
And nerf what scourge hook? Pain res has already been nerfed to a relatively fine perk that encourages spreading hooks, floods is fine, gift of pain is fine, jagged compass😑, and hangman's trick, which is absolutely terrible.
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