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I hate that it’s gonna take a FNAF collab for BHVR to fix their game

Nathan13
Nathan13 Member Posts: 6,960

We have complained about a lot of these issues in DBD for years and it seems like with a big horror franchise collab coming, BHVR wants to try to fix the game to keep a lot of the FNAF players around. This is all odd to me because we are your loyal fanbase and we wanna feel like our voices are being heard.

Comments

  • Nathan13
    Nathan13 Member Posts: 6,960

    yeah, thats what I’m concerned about. I have hope, but I’ve been let down these past 5 years I mean not every time but I need to see how this is all tested before I get excited about anything.

  • Nathan13
    Nathan13 Member Posts: 6,960

    I’m glad i’m not the only one who thinks it’s odd with the timing of the FNAF collab coming in a few months, it seems off when many players complained about all the problems in this game for years and all of a sudden BHVR has all these changes lined up for this year with a huge horror franchise coming to the game. On top of that a lot of players including streamers have uninstalled and are now playing games such as marvel rivals and they have been successful with their new content. Maybe this is all just a stretch but I can’t help but feel like this timing is bad.

  • Vorahk08
    Vorahk08 Member Posts: 346

    I hadn't thought about the comparison with Resident Evil! I wasn't around for the Anniversary that year (started playing that Halloween), but I have heard that the player retention from the RE chapter was really bad. At least RE got a redo with Project W.

    I agree that it's good that BHV's doing a health update at all and, apparently, learning from their mistakes.

  • XtremeDBD
    XtremeDBD Member Posts: 449

    Wdym? They're fixing the game cus of mass complaints. They don't care abt future content, they care abt making the players happy so they keep playing and hopefully purchase future content. Sure it took them awhile to be more transparent abt the recent frustrations, but its being fixed and its a very hyped up series of changes. FNAF probably had nothing to do with their decision to do something abt all of this, since they were perfectly comfortable with pushing all new content 3 weeks latet on their schedule.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,389

    I don't believe the FNAF Collab was the sole reason for the "Operation Health Patches"

    Its clearly something they have been thinking long and hard about, perhaps now is the time when they realized "Hey! At this point we should probably just go ahead with the Health Patches"

    Not just for the longevity of the game but because they are listening to feedback and our frustrations have sunk in.

    Just my thoughts.

  • BlightedDolphin
    BlightedDolphin Member Posts: 1,965

    They've mentioned before that they were planning on adding some things like more anti-slugging and anti-camping measures before this. I think they always planned on doing this but with FNAF coming they realised that they have to get it out now or else they'll lose out on a ton of potential new players.

    It sucks we had to wait so long, and wish it didn't feel so last minute, but I'm glad that it's happening at anyway. No matter why they are doing it, it's hopefully going to make the game better,

    (Also it's kind of funny how the license that was so divisive earlier and often claimed would make the game worse may be the one that actually ends up making the game better haha)

  • Nun_So_Vile
    Nun_So_Vile Member Posts: 2,809

    For sure! I'll drop my channel links below. I do weekly game streams every Wednesday and Saturday evening. It's a blend of nostalgic games, archiving some of the true classics of gaming, and modern games. Just wrapped up a few minutes ago doing a hard mode run of RE: 0 or I would have linked sooner.

    Cheers for the follow 🍻

    https://www.youtube.com/%40Jigoku_Gaming

    https://www.twitch.tv/jigoku_gaming/

  • Nun_So_Vile
    Nun_So_Vile Member Posts: 2,809

    I'm with ya. Cautiously optimistic is definitely the best way to go about it…Hoping for the best 🤞

  • humanbeing1704
    humanbeing1704 Member Posts: 9,091

    I’m just glad actual brightness options are finally being added a basic gaming feature shouldn’t have taken almost a decade though

  • Na1ts1rhc
    Na1ts1rhc Member Posts: 421
    image.png

    Thank you BHVr

    Please don't mess it up this time

    NO Voip for a while

    (A little haiku for you guys)

  • OrangeBear
    OrangeBear Member Posts: 3,508

    We all need a little motivation

  • Mooks
    Mooks Member Posts: 15,082

    I think it’s a bad faith argument that FNAF introduction is somehow the one and only reason for these changes. We don’t know why and for how long they have planned this (but for example spawn feature has been a topic Mandy has directly talked about for a long time)

    This could also be due to changes in the dev Team, eg Not Long ago Almo announced he was leaving BHVR and he was one of the senior Game Designers and has in the Same Post defended Camping and tunneling - also we know that the Position of the Lead Game Designer was still open after the last one left may suggest changes in this team that may have lead to these changes and this very plan..

    And there is even more going on behind the curtains that we all have no clue about..

  • blingblingbch
    blingblingbch Member Posts: 4
    edited February 23

    Don't expect anything. Know that it will fail because it will. You experienced failure from them for the past few years so this won't be the last.

  • Nathan13
    Nathan13 Member Posts: 6,960

    I mean I’m trying to have faith, I’m just tired of being let down.

  • Nathan13
    Nathan13 Member Posts: 6,960

    Yeah idk it’s just how I feel and if people disagree than thats fine but we need more validation that we are being heard.

  • Skillfulstone
    Skillfulstone Member Posts: 1,130
    edited February 23

    FNAF is likely not the only reason that it's happening, but it's obvious that the potential for a massive playerbase upgrade (if they manage to keep the wave of new players that will come with the chapter instead of driving them away) is part of the equation.

    And...I won't go into specifics, but some of what was shown to us so far isn't exactly filling me with hope.

    I'll give BHVR this though: FNAF or not, DBD isn't in any real danger of dying anytime soon simply because it has no real competition in the genre (both contenders, TCM and F13th, are dying or dead) and have no reason to do it. In no other game (and likely in no other game in the future) can you see Nick Cage being chased by Nemesis in the streets of Haddonfield. I appreciate the thought. Doing QoL work was unecessary yet still done.

    BHVR has no real pressure to work on QoL but still chose to do so, the matter of if those changes will have a healthy impact on the game, or if we end up with another Finisher Mori situation, is yet to be seen.

  • Mooks
    Mooks Member Posts: 15,082

    getting these health update is validation that we are being heard, as well as plenty of past quality of life, Game Health and Balance decisions.

    The problem is that they take very long with seemingly easy and obvious solutions (eg losing collision when having afk crows).

    Imo it does not help to make stuff up like we are only getting Game Health updates because of potential FNAF newcomers. Thats not really constructive criticism - what do you expect them to do? Stop either FNAF inclusion or the Game Health updates to show they are not directly connected? How would that help in any way? Or any other Point here that I cant see?

  • biggybiggybiggens
    biggybiggybiggens Member Posts: 957

    I'm definitely in the ball park of, they obviously did this due to FNAF being on the horizon. The only time BHVR seem to jump through hoops is for a license. Regardless I just hope they fix at least the majority of visual bugs in the game currently. I feel like I see a new visual bug with every sitting. Stuff like many Killers picking up Survivors and the model of the Survivor is not where it's supposed to be. It's either floating too high not in the arm of the Killer or even too low in the Killers body while the Killer is holding nothing… Wesker has a ton of visual bugs with his M2. When Nemesis tiers up in his power, the tentacle is clipping through his arm and it clips worse with each tier up.

    Funny thing is most of these things didn't happen when those specific Chapters were released, but its as if overtime, they've stopped working or have gotten out of whack. Not sure how stuff like this gets messed up if it hasn't been touched since, but that's really a shame. Even just the way every Killers shadow looks on the ground as you're playing them. This game really needs an animation overhaul.

    Go try this and then come back after you see it. Go swing your weapon with The Trapper while looking at his shadow on the ground. His head will actually come off according to the shadow… It's as if 2 separate models are loaded at all times.

    How are the Killer models like Nemesis and Demogorgon so awkwardly posed in their shadows? What is that? Demos hands are all close together and majority of the shadows make the characters look like they're floating… Let's get out of 2016 at some point ??

  • Nathan13
    Nathan13 Member Posts: 6,960

    this isn’t me trying to make anything up, what I’m saying is these health updates seem to only happen when big licenses come to the game to keep those players around. BHVR has done great things, but as a consumer I have to criticize certain things I see that are off.

  • Mooks
    Mooks Member Posts: 15,082

    but there has pretty much always been some big license being added.. I don’t really see the correlation and definitley not the causation..

    And i don’t see a big problem with health updates being as constant as big license inclusions..

  • WolfePhD
    WolfePhD Member Posts: 397

    On a personal level, I disagree with complaining when someone/something is clearly trying to improve themselves. At a certain point, we have to give a sense of grace and a chance. How would you feel if someone was upset every time you tried to do something or fix an issue? It’s not very motivating to be told “you suck” every time you try to do something or make a difference.

    The last chapter was dead on arrival. None of the Dead by Daylight content creators liked the killer, and I assume the statistics look bad across the board. Hens screaming “DOG, DOG, DOG” on the new Ormand map immediately comes to mind. To understand intent and motivation we shouldn’t look ahead—we should look backwards. I’m sure FNAF has something to do with it—but FNAF or not, the timeline stays the same. The new player experience needs to be polished. The game has not been growing. Clearing tech debt is the solution.

    Almost the entire community is complaining about the game quality and how bugs are ruining matches. Just the other day, Otzdarva ended his entire stream because he had a serious bug that has been in the game for years, and the bug prevented him from using his killer’s power for the rest of the trial on Greenville Square. BHVR is acting on our feedback, and responding to criticism moving forward.

    Let’s at least give them a chance.

  • biggybiggybiggens
    biggybiggybiggens Member Posts: 957
    edited February 23

    I agree to an extent, however when I'm a paying customer a lot of the lenient feelings go out the window. This time IF they actually fix anything, then I'll be grateful. Until that point though, I'll continue to have doubts, especially going off of things they've done in the past. It's never been the "idea" of changing, fixing, accomplishing anything positive for DBD by the dev team. Most people rightfully judge based on the "execution" of those changes, fixes, and accomplishments. Unfortunately for DBD, BHVR sucks at execution and nothing has changed that up to this point and for customers just the "thought" isn't what counts when we're paying for something. People want stuff done correctly, not done at a it could be better, it's fine for now, or mediocre level.

    All we can do is sit and let things unfold to see what happens.

  • Nathan13
    Nathan13 Member Posts: 6,960

    I’m trying my best to be positive, I want this game to grow and be successful and fun in both roles. It seems like most of the playerbase are the veterans, so we need to have more newer players stick around for hopefully a much better balanced and healthier game.


    I don’t want us veteran players to have to carry this game on our backs because we love this game and we’ve put thousands of hours into it, we definitely need the new players to have something that won’t be headache for them like the grind for example.

  • WolfePhD
    WolfePhD Member Posts: 397

    You are making a very valid point. Sometime in the last 90 days, Scott Jund said in one his videos that he doesn’t trust BHVR patch notes and doesn’t really care to read them because BHVR claim something has been fixed, when it really has not—or when bugs that were previously fixed come back. There’s a miscommunication somewhere and it has eroded trust in the information pipeline. All I can do is hope for the best. This game is important to me and I want it to stay around for as long as possible.

  • biggybiggybiggens
    biggybiggybiggens Member Posts: 957

    The game is very important to me too.. That's why I'm as hard on it as I am. I still feel that DBD is a shell of what it could be, but it CAN only go up from any point so long as the creators make the right decisions. Relying on them to do that has not be a very comforting journey.. Obviously I still have passion for DBD to be the best version of itself, otherwise I wouldn't ever get on the forums.

  • tjt85
    tjt85 Member Posts: 1,657

    I don't think it's just FNAF, to be honest. DBD has seen a lot of big, recognisable franchises added to the fog in recent years (Alien, Chucky, D&D, Castlevania, Tomb Raider) but from what the Steam numbers tell us, whenever new players are attracted to the game, they rarely seem to stick around for long. Something must be pushing them away. Obviously, the Steam charts don't tell the whole story because DBD is on many platforms. But they do suggest that player numbers are still around about what they've always been for the last few years now with no real growth.

    Some of those numbers might be down to older players playing less than they used to, burning out or just moving on to other games. But some could be new players that find DBD so difficult to get into that they abandon it soon after discovering the game. BHVR probably realise that there are a lot of things about DBD that can be very unwelcoming and frustrating, especially to newer players, and now is probably the best time to address them before the next big franchise is added to the game, yet fails again to grow the player base. I think they're doing all this because they've spotted a pattern and not because FNAF is going to be the biggest thing added to the game so far or anything like that.

    tl;dr - BHVR would be addressing these issues regardless of the next big thing to add to the game, because for various reasons previous licenses haven't been enough on their own to retain the new players that they attract.

  • biggybiggybiggens
    biggybiggybiggens Member Posts: 957
    edited February 23

    I think people saying they're not doing it JUST because of FNAF are wrong. If the license we were getting was like Bioshock or Candyman, I'm telling you, these health changes would NOT be happening right before it. I'm sure they have a real good idea of how many more people FNAF is going to bring compared to when RE got in. This will BLOW RE out of the water imo. I wouldn't be surprised if the Steam Player Chart doubles what RE brought in. Anyone underselling FNAF is going to be in for quite a surprise. The age range FNAF reaches is much wider than RE unquestionably. Would they have done this supposed "health update" eventually? Sure but to say FNAF has nothing to do with it is ignorant.

  • HansLollos2
    HansLollos2 Member Posts: 270
    edited February 24

    I'm sure that these changes were planned for a while. But now they wanna use the Momentum that FNAF will give DbD and make as many People stick to the game as possible, which is really smart. People want a FNAF Game where you can run around the Pizzaria and getting chased by the Animatronics or play as them since forever.

    There are like a 100+ Maps in Fortnite and Roblox that try to do that, but they are all non-official so they fall under the radar. But DbD can now be THAT polished and official game that the FNAF Fanbase want. Also it's a Video Game Franchise, so most FNAF Fans play Videogames.

    As a bonus: If DbD would get a Fortnite Collab around the time the FNAF Chapter releases, DbD would blow up in popularity like it's never been before. I guess we will also get something like that, because BHVR developed a New year's eve Map for Fortnite last year.

  • UndeddJester
    UndeddJester Member Posts: 4,970
    edited February 24

    I think quite simply the revenue expected from FNAF is expected to make up for any potential losses that come from taking time off releasing content to address other issues over that time period... so it makes sense to happen now.

    It would be nice if game development was cheap and companies were able to take all the time to address issues in the game as they please, without the need for new content constantly, but the reality is, it's not cheap... it's a cutthroat industry with traditionally very high bulk hire and fire rates.

    I remmeber hearing even the mighty Rockstar had to sack and rehire their lead developer 6 times throughout the development of GTA5 because they simply couldn't afford to keep him on the books unless absolutely necessary, and 70 hour weeks were just expected as the standard at all levels due to the unforgiving nature of publishing deadlines.

    Way too many people think games are quite easy to make, they have no idea how challenging and subsequently how much money a games software development engineer demands for their skillset. Often games developers are underpaid for how talented they are due to how ruthless and competative the industry is... game development is often a labour of love, cause if you took the same skillset to other software development fields, you'd make substantially more money for half the stress.