Nemesis 2v8 buff ideas. Do you like these?

Spawn a additional zombie for every 2 generators completed for a grand total of 6 zombies when all generators are completed. (2 zombies that spawn at beginning, 4 from all completed generators. 1 zombie for 2 generators each.)

Increase the zombie's movement speed by 25% for each survivor contaminated for a total of 200% movement speed when all survivors are contaminated.

Give Nemesis a new Tier 3 ability that give him the ability to sprint.

Spawns a rocket launcher and flamethrower cache in the trial which is a one time use only. When the nemesis grabs a flamethrower, it give survivors a new meter called Scorching Ember. If the bar is filled completely, the survivor is put into the dying state. It can burn generators for some time, slowing the generator repair speed and slowly filling up the Scorching Ember meter. You can burn zombies which will have a radiating aura that quickly fills up Scorching Ember meter to nearby survivors and increases the zombie's movement speed. Nemesis can burn pallets, windows and breakable walls. You can use the flamethrower to burn the ground to create strategic goals e.g. burning a line to create a scorching wall.

The rocket launcher can be used 3 times. When hit in the rocket's blast radius, become broken and deep wounded. When hit directly by a rocket will put the survivor into the dying state. Shooting the generator removes 50% of its total progress. Shooting zombies with it will explode in bits and contaminate any survivor in a huge area.

You can't use your power when you have one of these items equipped but you can melee with them.

Comments

  • Shroompy
    Shroompy Member Posts: 7,881

    I love how Nemesis buffs always include the rocket launcher

  • biggybiggybiggens
    biggybiggybiggens Member Posts: 957
    edited February 2025

    No just give us a Mori with the Rocket Launcher, they're never going to add it to his power. More Zombies would be welcome though. I always felt in normal 1v4 mode, every Survivor that Nemesis kills turns into another Zombie. Couldn't be that hard to add in. Meanwhile in 2v8, just make it so the M2 tentacle infects AND injures on first hit. Fixed.

  • R3b3l54TTV
    R3b3l54TTV Member Posts: 37

    Yes let's add more chaos to the map with more zombies..... a rocket launcher upgrade or mori would be cool though

  • sanees
    sanees Member Posts: 846

    meh, just add more zombies, and increase their speed

  • Green_Sliche
    Green_Sliche Member Posts: 843

    He also needs to get T3 even faster. Additionally his whip attack could benefit from a longer hinder too.

    Right now he is mostly a 3 hit killer unless he does M1 a lot and use M2 only during survivor vaulting. With how many herbs there are in 2v8, it's very unlikely to have people infected for a long duration, hence spamming M2 will only make game harder for Nemesis instead.

  • crogers271
    crogers271 Member Posts: 3,382

    Spawns a rocket launcher and flamethrower cache in the trial which is a one time use only. 

    You were going pretty well up to here. The idea of putting things like his in DbD just overshadows discussion of buffing Nemy.

    1 zombie per 2 gens I think would be more feasible.

    10% instead of 25%.

    Sprinting would be fine, but it would be strange for him to have a new power in 2v8 and is unlikely to happen.