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Map offerings

MoZo
MoZo Member Posts: 773

Ever since the devs announced what the nerf to map offerings will be (basically gutting them) I’ve seen one or more map offerings every single game. It seems like there’s a flood of players trying to burn through all their map offerings before the nerf and I think this is more problematic than before tbh. Before it was maybe every other or every 2 games would be a map offering but now it is every game nonstop. Do you think the devs should’ve done a surprise nerf to the map offerings when the time came around instead of announcing it months prior?

Comments

  • HolyDarky
    HolyDarky Member Posts: 1,383

    Since they made Sacrificial Wards brown offerings, I use them every match because I am so sick of the same boring offerings - which is really sad as I would rather use my cakes and BPS (have like 1500 cakes and 200 BPS on Spirit alone) . I am so happy when they get nerfed and we can have actually a normal game.

    Currently, I see a lot more Map offerings but I wouldn’t say its because they'll get nerfed but rather the 1v4 misses the normal players. Many players play the 2v8 mode and a big part of them are the ones who plays more chill, fair, and for fun. Many players who play 1v4 rather want to win and therefore uses map offerings and every single broken stuff. Once 2v8 is gone, there will be less map offerings - probably still many of them to abuse them as long as they can. I don't fully disagree with your theory but I think the main issue is the splitted player base.

  • Lixadonna
    Lixadonna Member Posts: 691
    edited February 27

    BHVR got gaslit into thinking Map Offerings are all about advantage. Clearly they don't consider things from an unbiased view. This is the result. Clearly a vast majority...not all... can't be arsed to use the tools BHVR provides (Sac Ward) so BHVR just needs to do the next thing.

    Post edited by Rizzo on
  • CountOfTheFog
    CountOfTheFog Member Posts: 3,001
    edited February 26

    No, some players spent a lot of BP on them over the years. Back when Stranger Things was leaving, I used a Hawkins offering every single game until I was out.

    Let people have their fun with the time that is left. There's always sacrificial wards.

    I personally would like to see the map offerings retired and some sort of BP compensation. Only a 20% chance? Not worth it. Virtually nobody will use them and if they stay in the Bloodwebs, we'll be forced to spend BP on them.

    I personally love map offerings but I have to look at the broader playerbase and acknowledge they are problematic.

    I think the maps and Sac Wards should be retired.

    Edit: Or just compensate by giving us Bloody Partystreamers in exchange for our maps. Since maps turned out to be so divisive, let's have the one offering that doesn't upset anyone but still impacts all players in a positive way.

  • TicTac
    TicTac Member Posts: 2,723

    It would already help if they change the rarity of party streamers or map offerings. Its just too many green items. Maybe bulk bloodpoint spending will get a useful feature to help with that.

    But im curious: you have many posts, so i assume you played DbD a lot. Do you really have a shortage an items? I cant run out of things and just dump all bp on a character to get prestige 100. If i wouldnt be so dumb to enjoy a higher prestige number the amount of bloodpoints i get would be far too much.

  • xGodSendDeath
    xGodSendDeath Member Posts: 716

    I mean I was already seeing map offerings pretty much every single game prior to the announced change. Can't wait for the change to go through. I won't run sac wards because I want to run 100+ BP offerings each time, so I just play the map and move on

  • buggybug
    buggybug Member Posts: 1,222
    edited February 26

    Me 2 e.e i want to use up my bps for my trevor to get 100 asap but all these map offering on either side is annoying. Hence I gotta sit on sac wards.

    Post edited by buggybug on
  • PetTheDoggo
    PetTheDoggo Member Posts: 1,997
    edited February 26

    Well, that was expected. This always happened when something was about to be nerfed.

    I am really looking forward the change tho. Maybe people finally start to use cakes and BPS…

  • KerJuice
    KerJuice Member Posts: 2,104

    Map offerings are an advantage. It’s not a coincidence when certain maps get reworked/balanced or nerfed, survivors stop bringing them. There is a reason why killers burn indoor maps (Midwich the most)- especially with Doctor, Pig, Myers, Wraith, Ghostface, or anyone with Hex/Totem builds (Harder to find because of multi-level).

    BHVR should release the kill/survival rates on maps with every Chapter.

  • MoZo
    MoZo Member Posts: 773

    I hope they do another mapping the realm community discussion again soon so we can give feedback on their somewhat recently reworked maps that turned out to be a failure (haddonfield, gas heaven, eyrie, rancid, garden of joy)

  • DragonMasterDarren
    DragonMasterDarren Member Posts: 3,080

    If Map offerings weren’t being used for a advantage you wouldn’t see Autohaven, Eyrie, and Midwich offerings 90% of the time


    I’d have preferred they get rid of them entirely but this is a fine alternative

  • MrMori
    MrMori Member Posts: 1,917

    I've been seeing a map offering in most games for months now anyway so it doesn't matter to me. I think the new system sounds much more fair. Every player has a 20% chance of getting "their" map chosen, and map offerings don't stack? Sounds a lot better than a single player dictating the map/realm chosen based on a single offering. I don't mind changes being announced months before.

  • HeroLives
    HeroLives Member Posts: 3,233

    I saw someone suggest that map offerings should work as map bans instead and I really like that idea.

  • HolyDarky
    HolyDarky Member Posts: 1,383

    Year, some players made this suggestion and I feel this is the most healthiest solution for map offerings. Everyone has a most hated map and it is okay to avoid this map. It just doesn't feel fair and good to get send to a map one side wants and is prepared for it.

    I really hope the offering change comes with the next Patch so we can give our suggestion and can convince the devs to change map offerings in that way.

  • HeroLives
    HeroLives Member Posts: 3,233

    I think if enough people wanted it to be a ban instead you can convince them now. So they don’t waste their efforts and have to change it twice.

  • CountOfTheFog
    CountOfTheFog Member Posts: 3,001

    Not a shortage in general, but certainly many shortages on different Survivors and Killers.

    For example, I have a ton of items for Nancy and Steve but just garbage for my P3 Ripley.

    Same issue with Killers but worse because they all have unique add-ons. It's exhausting. I need more bloodpoints.

  • Massquwatt
    Massquwatt Member Posts: 605

    I don't know how feasible it is but what if they nerfed map offerings in the way where playing generates WORSE tiles/pallet spawns depends on who plays it? E.g. If a survivor plays it then tiles become unsafer and the inverse for killer. And if both the survivor and killer play the same map offering? I dunno, the map explodes or something I guess.

  • Prometheus1092
    Prometheus1092 Member Posts: 998

    Autohaven is the bane of my existence... Not so long ago I played 1 night for hours and almost all matches were autohaven due to survivors bringing azarov offering and if I brought sac ward or my own offering they would DC in loading screen. Pretty much in a position where I had to play no offerings to even play a match. Change to map offerings and hiding them in loading screen can't come soon enough.

  • HeroLives
    HeroLives Member Posts: 3,233

    meanwhile my fiend that I sometimes duo with sends me to maps I’m not a fan of because he thinks it’s funny, and I’m cursing his name because we’re at a saloon.

  • HolyDarky
    HolyDarky Member Posts: 1,383

    That would be too complicate for the game. There are also maps like RPD which have a really reliable spawn of pallets and everything. There is also the issue of SoloQ: One SoloQ member drops a map offering and suddenly the map becomes unsafe for the unprepared SoloQ members - SWF can bypass your suggestion.

    The game is also balanced around the random factor of which map you get. Map offerings play around this fact and can give you a crazy good advantage since you know which map it will be a use the right perks for it. In most cases, you are also extremely familiar with the map and gives the other side some type of disadvantage. No one should have such a big impact on match by knowing which map will come. In the end, maps cannot be 100% balanced since the killers are too different and some of them are better on maps where other sucks.

    Maps itself should also be balanced for both sides which means no crazy loop paradise like Eyrie or Crotus or deadzone map like Haddonfield. Therefore, also not have crazy RNG where sometimes you have everything and sometimes nothing like your suggestion kinda implies.

    I have a similar experience; When survivors bring a map offering and you deny it with a Sacrifice Ward, they either give up or dc. I just want have normal matches and not play exactly how the other side wants or they don't give me a normal match

  • coolgue1
    coolgue1 Member Posts: 249

    White ward does exzist and of course they are going to try to burn them ugh them utterly spend like 25k bp for that offering that is green might as well me brown now now trash it isnot like white wards don't come up in every bloodied anyway