Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application
Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

DS vs. OTR

MoZo
MoZo Member Posts: 763
edited February 27 in General Discussions

Which one do you think is better/gets more value in matches? Which one do you prefer? I personally prefer ds because it gives the killer more of a chance thinking they can hook you and wastes more time than just a weapon wipe and on hit burst like how otr is. But I personally think OTR is better since it lasts 20 seconds longer and can be used 2 times AND 66% of the perk stays active for the whole 80 seconds even if performing a conspicuous action. Recently I’ve seen a lot more ds over otr players I’ve gone against, what do you think? Is DS the better choice over OTR these days?

Edit: I think what makes ds more of a widespread popular pick is its synergy with dead hard. Almost every time I see a survivor use ds they 90% of the time have DH to back it up.

Comments

  • MoZo
    MoZo Member Posts: 763

    yea I think that’s gonna be the main advantage over ds since you can use it twice and ds is only 1 time a game

  • MechWarrior3
    MechWarrior3 Member Posts: 5,365

    Yup, its a 1 time deal. 4 second stun. Its not worth an entire perk slot when there are other perks that are more viable.

  • MrMori
    MrMori Member Posts: 1,917
    edited February 27

    The big downside of OTR is that it's endurance based. If you're playing against Legion, Slinger, or other characters that can apply deep wound it becomes a lot weaker. It's also less effective against killers that can shred through healthstates if you're in a bad spot, like Trickster or Bubba with the double chainsaw hit. Or if a killer chooses to slap you right off hook it immediately removes your OTR endurance, putting you in a bad spot.

    I think DS is better not just because it wastes way more time like you mention and gives way more distance, but also because it pairs with DH like you mentioned, which OTR on its own doesn't all that well.

  • NarkoTri1er
    NarkoTri1er Member Posts: 1,366

    both are very good perks, but OTR excels because it has more built-in stuff and works better on it's own, while DS works far better in combinations with other perks (Unbreakable, Plot Twist and other anti-slug perks to counter killer slugging your DS out).

    Overall, i would rate OTR as a better pure anti-tunneling perk while DS would be a better perk for aggressive purposes (in combo with an anti-slug perk recommended)

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,960

    Alternately, they could just make OTR prevent the gigantic "you just got unhooked, hey killer they're over here, don't forget to tunnel" base kit notification and OTR would probably be fine with just the aura blocking and silence it has now.

  • Firellius
    Firellius Member Posts: 5,441

    >DS

    >Better for aggressive purposes

    *Menacingly slug-crawls towards the killer, intimidating him into dropping a survivor.

  • buggybug
    buggybug Member Posts: 1,222

    Both is awful cause conspicuous actions and being disabled when last gen pop. Before 6.1 I say ds is. But I have a build that is far more superior and disgustingly op i run with my swf which works early mid and end game. Knowing killers may cry nerf, I shall keep this dirty secret of mine

    evil-witch-laugh.gif
  • NarkoTri1er
    NarkoTri1er Member Posts: 1,366

    while DS works far better in combinations with other perks (Unbreakable, Plot Twist and other anti-slug perks to counter killer slugging your DS out).

    just in case you didn't see, bringing anti-slug perk together with it literally forces killer into a lose-lose situation, while forcing locker is even better way to also force killsr into guaranteed lose-lose situation where they'd eat DS up by locker grab or you'd be free to go when they leave locker because they don't want to eat it.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    OTR is 2-time use, and mimicks base BT or DH. How is that better than DS?

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    DS is CLEARLY better! What are we even talking about? Nerfing DS to a 3-second stun didn't fix the perk, and rebuffing it to a 4-5 second stun was just a slap in the face to killers. Why? Because the problem with the perk is it forces another chase out of the killer after he successfully downed someone, or alternatively, it makes the killer's chase not count for anything. Normally, the survivor would just get put on hook again, because they got downed. With DS, either you get hit by it and leave, so that whole chase was a waste of time and momentum, or you commit to the DSer, literally having to chase/down them a 4th time to kill them. That's a lose/lose, and it works even if the killer just hooked all the other players, as long as the timer is still active. People can also body block/flashlight save, and jump into a locker or slow vault in the killer's face, and still have DS. It's so crazy abusable. The buff to the extra stun duration makes it to where you don't even have to go down near a loop to continue your chase; you can go down almost anywhere and be safe because the killer can't catch back up as fast.

    OTR, while I don't like how LONG it is (80 seconds, are you kidding me?) or that it's power creep on Iron Will and Distortion (literally Iron Will without the exhaustion downside, infinite Distortion tokens for 80s), the perk is no DS. You get a sprint burst from the free Endurance hit, but contrary to popular belief, there killer isn't always just there to hit them right off hook. Even if so, they still have the other effects for 80 seconds. With DS, you'd get the same amount of distance or more just from the stun time.

  • brewingtea
    brewingtea Member Posts: 702

    i run with my swf

    I found your secret to success. Try your build in solo-queue and get back to us.

  • Firellius
    Firellius Member Posts: 5,441

    >DS

    >Better for aggressive purposes

    >"Hiding in a locker forces a lose-lose situation"

    *Aggressively hides in locker

  • NarkoTri1er
    NarkoTri1er Member Posts: 1,366
    edited February 27

    i understand that concept of forcing chase as the unhooked player due to having DS to get value out of it for your teammate as a way of aggressive usage of your anti-tunneling perk is hard to grasp for a casual player, but there is always time to learn something new yk instead of acting like there is no value in DS just because you never heard of the term forcing a grab when you know you are about to get downed during a chase :)

  • JPLongstreet
    JPLongstreet Member Posts: 6,986

    Imagine if Off the Record also blocked the unhook notification. 🤔

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,960

    I simply cannot wrap my head around this idea that you wouldn't know the user has DS and identify that this is what's going on.

    Do you not remember the survivor who just got off the hook? Are you so excited for an "easy down" that you forget there might be a reason they want you to go after them?

    The last time I got hit by DS was about 3 years ago, before 6.1 when DS was much more powerful. And it was a conscious decision on my part because the survivor was so aggressive it was obvious he had the perk and clear that he felt he was invincible because of it. So I played into it intentionally to turn off the perk, and stop him being annoying. I didn't give him the attention he desperately wanted (I continued my intended chase) and he didn't bother me the rest of the match.

    Every time since then, I just leave people on the ground to rethink their life decisions. This, btw, is one of those "valid, situational slugging" scenarios that I talk about.

    The idea that you would switch targets in this situation and let the survivor lead you to a locker is just you playing into an obvious trap. The survivors don't choose who the killer chases. Last I checked they didn't carry lockers around with them either.

    You even know it's a trap, at least on paper. So the only reason this would ever work is if you couldn't identify the situation in game, which is the definition of game sense.

  • Rudjohns
    Rudjohns Member Posts: 2,814

    DS is so awful that I never use, and when the killer tunnels me I eventually go inside a locker to "force DS" and the killer 90% of the time just open the locker expecting the DS. They even stand still for a second before carrying me to the hook

  • Firellius
    Firellius Member Posts: 5,441

    If you're chasing a survivor who's been unhooked in the last 60 seconds, that's not DS being put to aggressive use, it's just being put to use. You just consider it 'aggressive' use because the survivor doesn't let you freely cancel the perk out.

  • GentlemanFridge
    GentlemanFridge Member Posts: 6,453

    I mean, your status in the HUD would still change, so that wouldn’t do much if the killer is just paying attention.

  • NarkoTri1er
    NarkoTri1er Member Posts: 1,366

    I simply cannot wrap my head around this idea that you wouldn't know the user has DS and identify that this is what's going on.

    did you even read my whole post at all?

    Do you not remember the survivor who just got off the hook? Are you so excited for an "easy down" that you forget there might be a reason they want you to go after them?

    do you not remember that survivor who just got off hook is actively trying to deny you hitting the unhooker and literally forcing you to hit them in order to buy some time for unhooker to get to a safe tile?

    Do you not remember that exactly the unhooked survivor might take a hit, be down and force you into a lose-lose situation, which is either proceeding to chase unhooker who has additional health state unhooked survivor used for them and having that downed DS owner self-pickup with e.g. UB?

    The last time I got hit by DS was about 3 years ago, before 6.1 when DS was much more powerful. And it was a conscious decision on my part because the survivor was so aggressive it was obvious he had the perk and clear that he felt he was invincible because of it. So I played into it intentionally to turn off the perk, and stop him being annoying. I didn't give him the attention he desperately wanted (I continued my intended chase) and he didn't bother me the rest of the match.

    so, you really think only value you get out of DS is if killer picks you up, you succeed that difficult skillcheck and get off their shoulders instantly? Did you never think about indirect value of it that doesn't come by just managing to proc it? Time to check again why are self pickup antislug perks used in combo with DS.

    Every time since then, I just leave people on the ground to rethink their life decisions. This, btw, is one of those "valid, situational slugging" scenarios that I talk about.

    literally what i described above. Congrats, you underwent a lose-lose situation.

    The idea that you would switch targets in this situation and let the survivor lead you to a locker is just you playing into an obvious trap. The survivors don't choose who the killer chases. Last I checked they didn't carry lockers around with them either.

    survivors control the chase. Survivors literally control direction of the chase, killer can only do it on edge-map tiles (unless it's a ranged or powerful zoning killer like Huntress that fakes M2 to zone you off, but even then you are still in quote a big part of it's control).

    And again, lockers, slugging DS user, picking them up, literally it's all a situation where your time is literally being wasted, is that so difficult to understand?

    You even know it's a trap, at least on paper. So the only reason this would ever work is if you couldn't identify the situation in game, which is the definition of game sense.

    you know what game sense also is? Not constantly ignoring the fact that person that has DS can pick themselves up OR have someone else pick them up while unhooker or whatever surv they bodyblocked for has +1 health state they received by downed DS user that will receive that lose health state quickly again.

  • NarkoTri1er
    NarkoTri1er Member Posts: 1,366

    ohh, so now there is no such thing as aghressive DS use?

    Crazy how first you act like using anti-tunneling perks aggressively is literally a bad way to use them and then act like using them aggressively is simply...getting value out of them? Like c'mon, decide your opinion on it

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,843

    It depends.

    If the killer is immediately pursuing you off the hook and hits you during base BT, then DS is better because OTR endurance has no additional effect in that case. DS also wastes more of the killer's time than OTR does if you are able to use it successfully. But it has the risk of the killer slugging you long enough for the timer to expire and it only works once, if the killer tunnels you twice it won't work the second time.

    If the tunnel is a bit more delayed, or the killer tunnels you after both unhooks, then generally I'd say OTR is better due to its longer duration as well as blocking your aura and giving you 80 seconds of Iron Will without the exhaustion clause + it works after both unhooks, unlike DS which disables itself after attempting the skill check.

  • tjt85
    tjt85 Member Posts: 1,653

    If I've got to pick one then I'm going with OTR. Mostly because it has other benefits like aura hiding / iron will effect and I know I'm just going to miss the DS skill check anyway.

    If I do run OTR, I only run it in a full anti-tunnel build (Wicked + OTR + MFT + Sprintburst) and if games are so bad I have to run anti-tunnel, I'm probably going to log off soon because it means I'm getting tunnelled often and I'm not having a good time. I'd rather not be running either of these perks.

  • crogers271
    crogers271 Member Posts: 3,250

    Prefer OTR quite a bit. Even in a non-tunnel situation the Iron Will / Anti-aura read can still be pretty useful. I'll generally take all around value over specific scenario value.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,738

    I don't care for either tbh. I'd say otr is easier value and more consistent. I'm partial to DS only because I enjoy forcing it with Plot Twist.

  • HeroLives
    HeroLives Member Posts: 3,233

    for the team probably OTR, to waste everyone including your own teams time probably DS if they are actively trying to bait the killer.

  • HolyDarky
    HolyDarky Member Posts: 1,382

    I would say on its own OTR but you can combain DS with many strong perks such UB, Plot Twist, DH (+MFT), or Lithe. The first ones also put killers in a lose-lose-situation but these perks are also good on their own and don't depend on the DS action. OTR also has the issue that some killers can easily double hit you. In some situations killers can also grab you to outplay OTR if you are not careful. The killer can also easily call out OTR when you don't make any grunts of pain unlike DS - there is no information and the killer has to do a guessing game. However, OTR protects you on both hookstages while DS only protects you once. In addition, OTR hides your aura and makes you completly silent even when you do a conspicuous action which can be huge in some situations. Then, if you get hit with OTR, you get a speed boost that you can use to run to a better loop while DS forces you to think a little bit ahead. Some killers can also outplay DS (Artist can put a bird on you, clown can use his pink somke, Pyramid Head can outplay both but if he eats a DS, he can put some trail before, Knight can put a Guard).

    Overall, I say with the options you have DS is better than OTR but OTR is better on its own and easier to use but both can also be abused to protect your teammates without any drawback.

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,935

    I prefer OTR, it's especially good if you get unhooked by Babysitter.

  • Firellius
    Firellius Member Posts: 5,441

    What part of this is 'using DS aggressively'? Hiding in a locker? Laying on the ground? Your issue here is, legitimately, that you can't just ignore the perk entirely. That you can't just slam your face into it and NOT have it fire.

    If you decide to start a chase with a survivor with active DS, that's your fault, booboo.

    Do you not remember that exactly the unhooked survivor might take a hit, be down and force you into a lose-lose situation, which is either proceeding to chase unhooker who has additional health state unhooked survivor used for them and having that downed DS owner self-pickup with e.g. UB?

    No, this isn't a lose-lose situation. The problem is that your perspective is skewed.

    It's not a full health state. A full health state includes an on-hit sprint, which the chase target doesn't get off their ally's bodyblock. Additionally, even if that DS user self pick-ups, you know for a fact that they haven't done anything useful since they got off hook, aren't doing anything useful for a while as they're slugged, and even if they pick up with UB, they are blowing a single-use perk at the end of that.

    You stack all of this together and no, it's not a 'lose-lose'. You want that DS user slugged on the ground because the alternative is that DS user getting an -actual- health state back and being on a gen, which would cost you -way- more than a health state without on-hit sprint.

    Survivors literally control direction of the chase

    Also, you cannot be top MMR and actually believe this. A lead ELO with two hours in the game would know better than that after watching one (1) Otzdarva video.

  • MoZo
    MoZo Member Posts: 763

    I love babysitter, one of the most underrated perks in the game.

  • Eelanos
    Eelanos Member Posts: 467

    OTR.

    DS is a meme perk anyway. It exists solely to make "build value" videos and make people rage while simultaneously doing absolutely nothing for your escape rate.

  • CautionaryMary
    CautionaryMary Member Posts: 802

    I wouldn't necessarily say that it's useless.

    I've DS stunned a killer before and they thought twice about committing to me for sure.

    DS has its place, I just don't think it's as good as OTR. It definitely is very powerful when combined with other second chance perks for sure!

  • CautionaryMary
    CautionaryMary Member Posts: 802

    Love pairing it with Borrowed Time.

    It's nice unhooking someone, them getting a large amount of distance, and giving them more of an endurance duration. I slap that onto my Bill for his perks (it makes sense for him). I once unhooked someone during end game, the boost allowed them to reach the gate, and the endurance was long enough for us to get a 4-man out, such a great combo! I'd recommend.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    I've literally never done this as killer, where I wait at the hook for the unhook and hit straight into base BT. Because that's a bad play. What if they don't have OTR? You just gave them a free sprint burst for no reason. And when I've used it, the killer has never done that to me, because like me when I play killer, I'll wait the 10 seconds and then swing. If they get Endurance after that, we know they have it, and it gets value right there. I do prefer using DS, because I can stun the killer after getting downed, but OTR isn't that much worse of an option.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    How is it a meme perk, like No Mither? How is stunning the killer after a chase a bad perk?