http://dbd.game/killswitch
PTB Dev update
I'm gonna keep this short, we'll see what sticks from this PTB, some changes are appreciated. However!
The slugging/surrender sitch address still needs more info, I don't know if I'm sold on it yet. More importantly though yet again Bhvr you've done the worst thing you can do & gone from one extreme to the other. I'm not saying slugging didn't need addressing but also a perk like knockout while absolutely a main staple of that "playstyle" is not the main problem it's how the killer acts when using said perk, leaving the players on the ground to die instead of just hooking their slugs, it's also just a viable way to move between two targets in the immediate area. I'm just saying you've gone from having a perk do one thing that in a scenario really sucks to changing what it does entirely so that doesn't happen ever again. It's one extreme to the other why do you do this? I could understand any killer mains frustration with that change I agree it's unnecessary, you can nerf a perk without changing it's entire original purpose come on now.
Comments
-
Knock was poorly designed and should have been changed years ago. Maybe just limiting to how long the person can't be seen to 20 or 30 seconds which gives them time to recover and saved, but still the killer time to pressure.
3 -
Knockout is one of those extremes that had to be taken though, it helped with bleeding people out too easily in solo and there was no real way of fixing it that didn’t result in just gutting the perk, plus its new form actively doesn’t exist to be a middle finger to solo queue so i’ll take it
1