http://dbd.game/killswitch
The Ghoul S tier?
Watching a lot of streams and focusing on the good players who have figured him out. His techs and mobility are becoming insane and from what I can tell, survivors are having a pretty tough time against him.
It's not a case of skill issue and giving it time for survivors to learn, its a case of not having that many options to begin with. His mobility simply doesn't allow for that much breathing room and less skilled players will struggle a LOT.
That being said, a ghoul who isn't very good isn't going to noob stomp out the gate. You have to learn how to play him, and the skill ceiling is insane. It is not clear whatsoever how to properly play him or against him for that matter.
It's a situation of should this killer be allowed to be this strong because they're difficult to play? Blight, Nurse and Billy are all strong, but are difficult to master and properly play. I'm just so excited for this killer, but I'm worried about where the line will be drawn if the devs nerf him. Bug fixes first of course and some tweaks, but they have to be careful if it's decided that nerfs are needed.
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Killers should be strong enough to contest any match regardless of the ability of their opponents. If they don't have those tools, What is this game?
It becomes a game where the killers are tuned into tiers for survivor challenge levels and individual players are drafted to run the killers for the skill progression of the survivor player.
Doesn't sound like a good job, especially in light of the wage paid.
A chaotic system is more fun. If he's massive OP, leave it for a time, see what fun there is to be had.
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I imagine you would not feel the same if the situation were reversed… "Survivors should be able to win any match regardless of the skill of their opponent, a chaotic system is more fun, if a new Survivor perk is massively OP, leave it for a while so they can have fun at others expense"
Killers do not need to all be S-tier Nurse level. Variety is the spice of life, after all, and a bunch of overpowered Killers doesn't sound too fun to play against.
What you will actually find is that strength matters far less than how fun they are to play. For example, Legion isn't very strong, but he's a blast to play.
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I do feel the same way.
I just believe that survivors need to be forced to play together to accomplish their game goals.
But in place of that, for short periods of time, like a normal game meta period there can be OP perks for either side.
This specific killer is still in PTB. The talking heads can't even get their propaganda on the same page, best to let him sit until at least their views converge.
And not like you asked, but here, It would be a huge benefit to each PTB if they all included some survivor perk that needed testing, was potentially meta shaking and fun. Both sides need to have new things.
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Its not that "you should always win regardless of skill level" the point is that each killer should be viable at all levels.
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He looks like better Legion. Easier injure first hit, way better mobility (and more fun you could say) but he still needs to chase you almost same as M1 killer to down you. Maybe that's why they buffed Legion as well in this patch since the Mending nerf is also connected to Ghoul power.
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I feel like the dust needs to settle before we can judge.
Unknown seemed awesome until players learnt how to play.
Lich seemed great until people started to catch on.
Houndmaster seemed bad, but the buffs got her into a nice spot.
We should wait before judging.
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Not that I disagree with your point but as far as I know this killer can't use their power to down anyone. So he is more like a better version of Legion, isn't he?
I don't think that's anywhere near S-tier even considering the crazy mobility. He is still mostly a pure M1 killer against an injured survivor (unless there are some exploits that allow him to use his power for that as well?), he doesn't deal that great with windows because the vaulting is so slow and for pallets it's the same thing.
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That's never been true.
Nurse isn't viable at low skill levels, for example.
I would rather a Killer be fun and enjoyable to play than be S-tier.
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I also do not think he's S-tier, but he seems fun, which I value higher. I just wish you could grab things vertically. Like, cling to the side of Shack or main building or something.
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He can use his power at a ton of loops, just not short one's and he can mitigate his weakness to windows with bamboozle. He's extremely good at catching up and even cutting survivors off when changing tiles, going as far as being able to body block pallets and windows. It's similar to how Wraith does the same with his increased speed while cloaked.
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Fair enough, i would change my statement to be:
Every killer should be viable in the top 30% of games, in that, every game should be winnable assuming all players in the match are equal skill.In terms of low skill play, there can be things done to make those harder to play killers more approachable without making them stronger. For example in the case of nurse you have things like that addon that shows where you blink. Perhaps a way to make that basekit, or even toggleable in the settings. That would help lower skill players but not really high skill players who have already memorized how she blinks.
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I do think approachability is a big issue in DBD.
There's so much to learn and you really don't get told any of it
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II'm Liking what I see I'm getting as good a feeling off kaneki as I did vecna on the ptb
This guy's gonna cook
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