What's the reason behind the Chucky nerfs?

I love to see him as survivor but I haven't seen Chucky since his big nerfs. I know a friend who is P100 with the good guy and he never returned after the nerfs.
What were the reasons for nerfing him so badly?
Answers
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They normally do it if the kill rates for the Killer are high
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I don't assume high, as nobody really plays him anymore
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I'll always miss his original scamper. It was core to the character's DBD identity.
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Agree. I would love to see the old scamper back. It wasn't OP at all. and other Killers can do the exact same thing. I don't understand why it got removed. Also it literally appears in his trailer.
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Survivors complained. They got tired of his scamper. His mobility and speed. His dash strikes. his 180 flicks. His stealth. So they complained. BHVR responded.
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chucky was nerfed because he had guaranteed free hits and was miserable/borderline unfair to play against
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Why are people down voting you for asking a question?
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He didn’t get nerfed because of his kill rates, he got nerfed because survivors were mad about his scamper ability being unfair. Just like Xeno’s tail is getting nerfed.
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Like all the killers they add nowadays, chucky had too much in his basekit alone that made facing him absolutely insufferable and his scamper ability was one of the biggest parts of it. Pair that with his immense mobility, stealth and some Slowdown perks and well… the rest is history.
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He already lost his scamper ages ago otherwise than that, what does he have? He has a dash, he's small but has footsteps through walls for that, and he has stealth he counters himself because he laughs near you. They shouldn't have nerfed his speed so drastically without testing if even, especially if his cooldown was bugged at this time, and they give him a double cooldown-nerf on top.
Everything about this was simply overkill.
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I've played him once since the nerf, and it was miserable lol
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Oh come on, you cannot really think that original scamper was well designed. It was basically waiting for the Pallet Drop (which had to come since the alternative is just getting hit) to then scamper under the Pallet to get the Hit.
@Topic:
It is basically what I described above which got Chucky nerfed in the first place. Afterwards Chucky was not really interesting for bad players (those who just do what I have written above), but was very, very good in the hands of good Chucky-players, which most likely lead to the next Nerf.
Overall, it will probably take some time until Chucky receives further changes, because he is really, really difficult to balance.
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I mean chuckey us actually uncounteriable untill the nerf prob why so many people stop play him because he wasn't busted overturned anymore we have see the with the last 3 killers that are trying to make it that strong just so prole can't say he trash
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I was talking past tense, lol. I don't really care about chucky now, it was just back then, his ridiculous mobility, scamper and his stealth made it really difficult to deal with him.
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That's always your solution for everything! 😋
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I want to see the killers I never see. Chucky is a big one.
I don't want to see another Weasker.
Whatever intellectual chain of events they use to balance, nerfs diversity. I wish they would stop doing that. Equal pick rates encouraged via equal ability potential should be the goal in a game that's clearly sold on its diversity of killers.
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It make sense. It sells them skins and chapters. Players don't want to buy skins for chucky anymore because of the nerfs.
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He's not difficult to balance at all. He was balanced upon release. The Scamper was well designed because it let him go through pallets and windows without suffering the long cooldown on his power afterwards like they had with Wesker. It wasn't like Nurse where he just ignored everything. You wouldn't leave up all pallets, for example, because they were still obstacles to deal with. There was just enough delay to his Scamper to where if the survivor hugged the tile/routed well, he straight-up didn't get them still. I know that, because I tried it with his "2% bonus speed after Scamper" add-on, and still was having the play the 50/50 pallet slide game at pallets. If the ability made him so oppressive and controlling in chase, how is that the best scenario he's able to get vs good survivors?
This is the Spirit/Wraith/Deathslinger nerf argument all over again, where y'all insist that they were extremely easy to do well with, and that people stopped playing the killers after the nerf because they were no longer easy. But from the killer POV, people just don't like playing killers who were completely destroyed, even ones they loved. I used to love playing Wraith and Deathslinger, but they were so limited on what they could do, especially against good survivors, I just refused to play as them for a long time. How are you gonna say they have complete control in chase, when it's universally agreed that they're worse in every way than Nurse and Blight?
So no, it's not bad killer players that bring on these changes, it's bad survivors. The stuff they find problematic is so basic. People called Freddy and Chucky OP because "they have stealth." People called Deathslinger and Xenomorph OP because "you can't react to their attacks." These are literally never uttered by good survivors, because at that level going against these killers is a cake-walk, hence you never see em. Even if the killers not getting those nerfs meant they were Nurse/Blight level, aren't people always asking for greater variation of killers that they see? But then their voting record proves different, because anytime there is a new decently strong killer, they call for them to be nerfed. There's no consistent logic in what they want.
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k
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If you want Scamper to be useful but not cheap, then just return it to his release version. Y'all can keep parroting that it made loops uncounterable. But it didn't, because I tried it, and it never did work that way. The survivors were almost always able to get back around the pallet, even at small loops, or could dodge at the last second because the dash attack sucked. His slowness because of his 110% movement speed cannot be understated. I hate to say it, but sometimes it feels like y'all's whole argument against old Scamper hinges on the fact that we can't recreate it now, because it's not a part of the game anymore. If it was, I could prove my point again and again. But because I can't, you can just claim it was broken, and you'll find no shortage of anti-Chucky support from noobs, mostly ones who claim that his 3rd person or his stealth is what makes him OP (lol). I could say the same about other killer nerfs as well, like Deathslinger's quickscope, but that's for other discussions.
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Poor chucky usually gets wrecked when i see him
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I didn't say it was broken, I said it was brain dead and cheap. It wasn't broken cause it was on a massive 18s cooldown, but it wasn't very interactive. The crux of my point is it was much easier to do and get hits with than trying to S&D a lot more of the time, so a lot of Chucky's never bothered to S&D.
When he released I didn't even known you could scamper under the pallet outside of S&D at first. I kept trying tonuse scampers only while dashing, which vwas hard. When I learned you could, I was surprised it was a thing.
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He was too strong for how little skill he took and still is if we're being honest
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at this point bhvr doesnt know how to make their own game good anymore (buff chucky bring slice and dice to 10m/s bring 10 sec cooldown and bring manual scampers back) now if they do that then they know how to make the game good again!
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