Character Concepts - Dead but not Dying and Living for the Hunt
Hey there, I was looking for some input on my concepts.
In this post I’ve included 2 killer concepts for Dead by Daylight:
Dead but not Dying:
Five Nights at Freddy’s
Killer
Springtrap
Killer Name
The Attraction
Map
Fazbear Frights
Power Name
Agonising End
Power Description
Through the excess of the substance contained within the Entity’s realm, The Attraction can manipulate the Agony of survivors:
Imbuing Agony
Pressing and holding the Power button next to a generator or locker will imbue it with Agony, an object imbued with Agony will be highlighted in purple to The Attraction and will have black goop pouring out of it at a steady pace.
At max 3 objects can be imbued with Agony and the first three are for free, then it must manually be removed which will fill up a quarter of the power meter. After the initial three objects are imbued, it will cost one quarter of a meter to infect another generator and/or locker
Transferring Agony
When a survivor interacts with an object imbued with Agony, the substance is transferred to them and they become Agonised. An Agonised survivor will be highlighted in purple to The Attraction and release Agony from their body, their screen will go dark like Nightfall, and they will become Hindered and gain the Broken status effect. Additionally, when another survivor interacts with an Agonised survivor, they too become Agonised and suffer from the specified effects.
An Agonised survivor has three stages of Agony, for each stage lost their screen will brighten and their purple aura will dim by 33% until they lose all the stages, at which point they will no longer be Agonised.
Additionally, an Agonised survivor can spread Agony to generators and lockers by interacting with them. This will cause the survivor to lose a stage of Agony.
Using Agony
After hitting a survivor imbued with Agony with a basic attack, The Attraction’s power meter will fill up by a quarter and the stage of the survivor’s Agony will decrease by one. They then cannot gain more Agony from the same survivor for 20 seconds afterwards.
The Attraction can spend Agony to perform powerful actions:
Lunge – The Attraction spends a quarter of their meter to perform a lunge that reaches far and drops a survivor down by one health state.
Jumpscare – The Attraction spends two quarters of their meter and emits a loud screeching noise that causes any survivor in his Terror Radius to scream, revealing their location.
Hunt – The Attraction spends three quarters of their meter to reveal a path of Agony that hangs just below The Attraction’s POV, this line can only be seen by the killer and glows purple in a sequence leading to the nearest survivor. It disappears after 15 seconds.
Coming Back for More – The Attraction spends all their meter to upgrade themself and become “The Agony”. The Agony looks the same as The Attraction, except for the fact that they now leak Agony and are darker in colour. While in this state, The Agony’s powers are improved:
Agonising Lunge – The Agony spends a quarter of their meter to perform a lunge that reaches far and instantly downs a survivor. This can also be used to destroy breakable objects (such as pallets and walls) and regress generators drastically.
Agonising Jumpscare – The Agony spends two quarters of their meter and emits a loud screeching noise that causes all survivors to scream, revealing their location. These survivors become Oblivious for 7 seconds.
Agonising Hunt – The Agony spends three quarters of their meter to reveal a path of Agony that hangs just below The Agony’s POV, this line can only be seen by the killer and glows purple in a sequence leading to all the survivors. It disappears after 15 seconds. While active, all survivors become exposed.
Agonising Suffering – The Agony spends all their meter to drop any Agonised survivor down by one health state and give all survivors an additional stage of Agony. This brings The Agony back to their original form and they become The Attraction again.
Each default action (apart from Coming Back for More) goes on their own 20 second cooldown after the effects have ended.
Each Agonising action (apart from Agonising Suffering) goes on their own 15 second cooldown after the effects have ended.
Perks
A lifetime of murdering and dying has broken The Attraction’s mind, but it has come with benefits. Grave Awakenings, Scourge Hook: Phantasmal Horrors and Terror of the Night scare survivors into submission by showing them that you are unstoppable.
Grave Awakenings
Nothing can get in your way, not even death.
Whenever you suffer from any negative status effect inflicted upon you, you gain a 5/6/7% Haste buff after the effects have ended for 10 seconds. The duration of the effects is also reduced by 25%.
“You will not be spared. You will not be saved.”
Scourge Hook: Phantasmal Horrors
Your prowess scares your victims, so much so that The Entity has become intrigued by it.
At the start of the trial, 4 random hooks are changed into scourge hooks. You see their auras in white.
· Whenever a survivor is hooked on a Scourge Hook, all other survivors scream and reveal their location.
· When a survivor is sacrificed on a Scourge Hook, all other survivors become Incapacitated for 5/10/15 seconds.
“Your fear... will consume you.”
Terror of the Night
Your terrifying reputation precedes you.
Whenever a survivor sees you Inside your terror radius/Inside or Outside your terror radius/Inside or Outside your terror radius or your aura, they scream and reveal their location.
“You...will...fear...me!”
Lore
William Afton was a genius entrepreneur who ran a successful restaurant business with his best friend, Henry Emily. They were well known for creating humanoid-animal robots which became the mascots to “Freddy Fazbear’s Pizza”. It is unknown as to why Afton did what he did, but during his time in the pizzeria business he murdered six children. Vengeful, the spirits of the dead children came after him, forcing him further into the pizzeria. In a moment of desperation, Afton hid inside an old Springlock suit, which malfunctioned and killed him. Years later, Afton awoke again to become the immortal Springtrap. He was taken to a horror attraction named Fazbear Frights, which was burnt down shortly after his arrival. After this, Springtrap would undergo various fires and ultimately end up in his own personal Hell, created by one of the children he murdered. One day, the Entity visited Afton and offered him a deal: She would free him from his Hell as long as he swore utter devotion to her. Seeing no other option, Afton agreed, and the Entity took him to his new home.
Mori
The Attraction slashes at the survivor with an animalistic aggression. He then summons an animatronic suit (maybe random) and stuffs them inside.
Living for the Hunt:
Predator
Killer
Yaujta
Killer Name
The Predator
Map
The forest
Power Name
Hunting Instincts
Power Description
The Predator has a wide range of abilities that allows them to hunt with lethal accuracy:
Invisibility
While no survivors are in half of the killer's terror radius, The Predator is invisible and has the Undetectable status effect. The Predator can only be heard by a clicking sound that occasionally emanates from their location.
Climbing
The Predator can also climb trees that are highlighted in white. While perched on a tree, The Predator becomes visible again and all auras revealed to The Predator last 2 seconds longer. Additionally, The Predator can use their Plasma Cannon to inflict a survivor with the Haemorrhage and Exposed status effect for 20 seconds. The Plasma Cannon has 1 charge before going on a 30 second cooldown.
Thermal Vision
The Predator can activate Thermal Vision to see all the survivors' auras for 5 seconds, then it goes on a cooldown for 20 seconds.
Perks
Trained in the art of the hunt, The Predator has gained a variety of tricks: Tracker, Prey and Hex: Hunting Grounds allow you to continuously apply pressure and punish survivors outside of chase.
Tracker
Your affinity for hunting has allowed you to easily find your prey. Auras revealed to you last 10/20/30% longer.
Prey
You've learned how to single out the weakest of the group. The first survivor you hit becomes your obsession. Whenever your obsession is inside your Terror Radius, you gain a 6/7/8% Haste buff, and it lasts for 5 seconds when they leave your Terror Radius.
Hex: Hunting Grounds
You have been trained to fight in any environment. The Hex Totem spawns at the start of the game and has a radius of 48m. Any survivor in this radius becomes 5/6/7% Hindered and the Dark Fog increases by 10/15/20% for that survivor. The effects last for 5 seconds.
Lore
A team of elite commandos were sent into a forest area to retrieve the survivors of a crashed helicopter; little did they know they were being hunted by a mysterious creature. One by one they were picked off and killed by what they came to call: “The Predator”. Only Dutch, the leader of the squad, remained as The Predator’s last kill. He had been cornered into a tree when a dark, thick smoke appeared. Seeing no other option, he dashed into the darkness, with The Predator in hot pursuit.
Mori
The Predator lifts the survivor by the neck and stabs them in the stomach multiple times before throwing them down on the ground face first and ripping out their spine.
I’m looking for advice on how to improve these concepts so advice and suggestions are all welcome, especially for Dead but not Dying
Comments
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Love the ideas! One thought: If being Agonised causes a survivor to be Broken, how can another survivor interact with them to cause the status to spread?
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Good point… However I can’t come up with an effect to replace it. If you have any suggestions I’m all ears
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20 seconds for a power cooldown is a lot in dbd does the cooldown shorten if he regains agony? because that's the only way i can see why the cooldown is this high
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I’d say that for every quarter of Agony regained, the power with the longest cooldown will have it reduced by 5 seconds
Either that or it could be a shorter cooldown, I never thought about it until you said it lol
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