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Gen Regression vs Aura Reading for Killers

CountOfTheFog
CountOfTheFog Member Posts: 2,993

Would you rather have the Aura Reading perks as they are now (Lethal, BBQ, Nowhere to Hide, ect) or would you rather a buff to Gen regression perks?

When playing Survivor, I personally wish there was less Aura reading and if I recall correctly, many Killers began using them once Gen regression perks were nerfed..?

If Killers want more slowdown, I don't see a problem with that. It's just slowdown of completing gens. I find that significantly better than glowing in the dark all the time.

I do play more Killer these days but the only slowdown I use is Corrupt Intervention, especially if I'm Myers or Ghost Face. I have started using Eruption as well because I like to kick generators but I never stick with it.

What were the best gen regression perks and their values as compared to today?

I'd like to hear from all players, on both sides please and thank you.

Comments

  • HeroLives
    HeroLives Member Posts: 3,233

    idc what they pick as long as it’s not something like OG ruin because I get stuck with absolute gremlins sometimes that can’t hit greats that reduced it to 0. Not the perks fault, it is survivor reflex/knowledge issue, but because of that I don’t want more things that encourage selfish survivor behavior because no gens get done. I’m fine with stealth because at least they are doing things, but actively nerfing your team into the ground whether it be spite or skill issue make me want to tear my hair out, especially when I’m giving lives to make sure they can stay in longer, because someone is trying to bully them when it’s really not necessary in a decent amount of cases. That slope really slopes sometimes.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    I'm not even sure. Neither are as impactful as you usually hear. I guess I'd take aura, since it can help with finding the person you need when hook counting/tunneling. Gen regression almost feels like it has no net positive for you against efficient teams. They finish a gen before you can Pop it, and then the next one is at like 10%, of which current Pop will take off like 2%. Pain Res can regress from a distance, but it's equally mediocre, undone in like 10 seconds.

    The best gen regression perks, compared to their modern versions, are pretty easy to identify. Pop used to be 60 seconds, 25% off a gen straight-up. Now it's 20% off whatever the current progress is, for 45 seconds of usage, leading to a lot of uses of Pop taking off like 8% of a gen. So from one of the best gen defence perks to something quite pathetic. Same with Pain Res, since it used to be 15% off a gen, but could be used for every hook and showed where the regression hit. Now it's 20% off a gen, 1 use per person, doesn't show where it hit, and is still up to RNG Scourge Hooks whether you get to use it or not. Eruption was a huge one, not so much because of the regression but because of the Incapacitated it gave you. Once they removed that part entirely, and replaced it with aura, it became worse than even Deadlock. Ghost Face also has the Driver's License add-on, which is actually the best gen defence in the game, because it takes 20% off a gen and blocks it for a few seconds if you mark someone who's working on that gen. Thankfully that hasn't been nerfed yet, and is a testament to how weak the rest of the game's gen defence has become.

    People didn't like gen defence being strong, because they said matches took too long, or it was too useful in tunneling, or some excuse like that. What gen defence did was slow the game enough for the killer to complete their objective with taking shortcuts (tunneling, camping, etc), and if the survivors were still efficient they still got out anyway, even with like 6-8 uses of Pop and/or Pain Res. At some point, through the onslaught of nerfs, gen defence got to where it is now, where it's detrimental because it wastes your perk slots and the gens will get done really fast anyway. That's why you have to count hooks, tunnel, and slug all the time, or just face bad survivors, if you want to win.

  • Bodark
    Bodark Member Posts: 283

    4 of the Top 5 most used killer perks are gen regression still. Many killers still believe it’s impossible to win without slowdown. Really the only killer that uses aura constantly is Huntress. Every other killer will use like 1-2 aura perks.

    I would rather use a mix but all the gen regression is out much worthless. I hit a gen with pain res and it pops 5 seconds later so what’s the point?

  • XDgamer018
    XDgamer018 Member Posts: 695

    I think its just a consistency thing. why bring a gen perk or a chase perk (wich all suck imo) that might work once or twice when you can bring pop or bbq and almost garuantee value out of it. (stuff like bbq and lethal also reduce downtime with chases wich is a massive advantage to have)

  • NarkoTri1er
    NarkoTri1er Member Posts: 1,366

    i would like to see a rebuff to Pain Res to 25% and Ruin to hmmm...maybe 150%. Haven't used aura reading perks for the past 2 years at all so idc about them.

  • terumisan
    terumisan Member Posts: 2,162

    eruption is terrible because of the gen kick limit it eats through the 8 kick limit

  • NarkoTri1er
    NarkoTri1er Member Posts: 1,366

    even with the 8 gen kick limit, after all the gut kicks gen regression perks got, Eruption is one of the best and most consistent killer perks.

  • UknownShredder
    UknownShredder Member Posts: 204

    I mostly run offensive perks even on weak killers. I am of the mindset that a strong offense is a good defense, Even on my main Ghostface i only run Surge and i win maybe 85% of the games 3-4k usually with alot of gens left becuase you dont let them have time to do anything but lick their wounds and looking for their items which at the same time exposes them.

  • terumisan
    terumisan Member Posts: 2,162

    i stopped using it because it ate through the gens i was protecting. it's less bad eith surge but surge eats through it too.

  • CrossTheSholf
    CrossTheSholf Member Posts: 867

    With the 8 kick limit they should buff gen regression.

  • LockerLurk
    LockerLurk Member Posts: 1,683
    edited April 5

    I would rather they balance Gen regression AND progression to be capped at a certain rate both sides so you can't turbo-destroy OR turbo-buff gens, to keep the game from runaway out of control results, curbstomps, and generally make it easier for weaker Killers while challenging strong Survivors. It's absurd some of the things both sides can do with and to generators sometimes.

    Capping generator regression and progression could even serve to see different perks used. There's many perks I would much rather use than generator ones on either side, toolboxes, stuff like Pain res… but I can't because IDK if the other side is going to blast me with strong regression and lock down gens, or a bunch of juiced up progression perks and toolboxes when I just wanted a few fun Pig rounds tonight.

    This has been a perennial issue for this game. Generators need to be addressed, end of, period, it's 2025. Nobody likes feeling like every game is a stress test of "how fast can you kill people/do gens". That's not just stressful, it's boring. Versus games shouldn't have to be stressful or require certain setups to feel fun.

    I think aura perks both sides are genuinely just fine and keep the game on pace. They're all healthy for the game. Gen perks both sides? Not so much.