Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application
Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Will there be any changes made on slugging to prevent hatch spawn?

Getting slugged for 4 minutes as one of the last two survivor is quite frustrating. I play on JP server. Getting slugged to prevent hatch spawn happens almost every game. Will the health operation help with this issue?

Answers

  • Prometheus1092
    Prometheus1092 Member Posts: 998

    Since the update I haven't needed to slug for the 4k as if there are 2 remaining and still gens left to complete its rare they are able to complete the gens with just 2 left. 10min of no gens completed and I get to use abandon to auto sacrifice both survivors at the same time so I haven't needed to slug for the 4k

  • NarkoTri1er
    NarkoTri1er Member Posts: 1,366

    killer has full rights to go for 4K, same as survivors have to make sure everyone escapes. It's not fault of killer that such a hardcore RNG mechanic decides absolute match outcome.

    Either hatch should be removed eith something being done about what happens when there is only survivor alive or hatch should have one fixed spawnpoint instead of being spawned randomly on the map, tho hatch mechanic in general is absolutely outdated.

  • HeroLives
    HeroLives Member Posts: 3,233
    edited April 6

    I don’t like the environment it creates so for that reason alone I don’t like hatch. I prefer to figure it out with the killer most times if they’re going to kill me or let me have it. You do deserve the 4k though, because survivor is the team side and the team lost. Don’t ever feel like you don’t deserve it because you do. You played really well.

    Sometimes I crawl away because you never know what’s going to happen like if the survivor is going to lose line of sight or they’ll be able to get you before the killer finds them, and it’s better chances than being where the killer remembers they left you, and maybe hatch will spawn near you.

    Even if I bleed out because I crawled off I’m never like oh man that dirty killer left me down, it’s more like welp that didn’t work out. I know full well crawling off is my highest chance for survival; and I’ll pick it every time. Don’t blame yourself for other people’s decisions. As a survivor I’m glad they’re crawling away because you should never stay exactly where the killer left you, killers watch that area. It makes things harder for the team when people do that. Sure sometimes they take a chase too long and you could have recovered by then, but if killers start slugging I’m crawling. If you find me and want to figure it out that’s cool, if you kill me that’s also cool.

    TLDR it’s cool, don’t beat yourself up about it friend.

    Post edited by HeroLives on
  • CrossTheSholf
    CrossTheSholf Member Posts: 867

    Killer should be allowed to go for the 4K.

  • smurf
    smurf Member Posts: 979

    That's true. I actually didn't use my brain enough because I realized afterward that they brought a hatch offering. But the slug bled out while the person on hook was trying to fail the skill checks. After the match, I realized the slug was almost certainly at the other side of shack, which was the direction I saw her crawling in. If I had realized, I definitely had enough time to get there. So I could have just used my brain a little...

  • FriedPickles
    FriedPickles Member Posts: 2

    I play both sides and this is exactly how I feel. I think there's gotta be ways to reduce frustration for survivors while allowing killers to 4k. I would love to have an option like giving the slugged survivor option to sacrifice themselves and by doing this shuts down hatch and enables end game collapse.

  • HeroLives
    HeroLives Member Posts: 3,233

    Alls good they were probably just practicing their recovery crawls, some people don’t like to give up they try as long as they can, and that’s okay. Probably a stubborn Capricorn or something that thinks they still had a chance at gate and trusts their teammate will get them up if they can because team work makes the dream work. Why do I feel like this just happened to me not too long ago, because my duo buddy was running a hatch offering and a very similar situation played out. Coincidence or fate? What killer were you playing?

  • smurf
    smurf Member Posts: 979

    lol It could be me. I was running a scream Pig build because I recommended the build to someone else here not long ago, so I ran a few matches with it.

    If you were in that match, I have to say I can't remember if the fourth survivor seemed annoying, or if the second to last seemed to have some shorter chases than the last standing survivor. Sometimes if one survivor has shorter chases than others, I want to make sure they had a good experience and give hatch for that reason. Whatever was the case, I definitely went looking, hoping to let that survivor get hatch :)

  • HeroLives
    HeroLives Member Posts: 3,233
    edited April 6

    ah it wasn’t me. I hardly ever see pig, but when I do I usually break their ankles for a bit(that’s not a brag, I’m just saying the character pig is not hard to loop).It’s how I know that lunge turning radius needs to be more flexible to give them some tighter turns.

    Idk who’s training these pig mains-jk yes I do- shout out to that legend Tokki! You’re doing a really good job because on my end I can see where your weakest point in chase is, it’s the power turning radius of the lunge or speed from release, it’s not flexible or fast enough for tighter turns to get good survivors /close distance from the audio cue we get.

    I feel like they’re almost never going to be able to catch good survivors with that dash turning radius and release speed of the dash. Pig is already a slower stealth killer, no need for the dash to be that weak. The audio cue the moment you hear it, you have time to usually make it to another loop when they’re trying to use their power. They’ll never catch up. Idk it “feels like” there’s too much time between the cue and where you can make it- most of the time-and how close in you can turn seems wide enough but not narrow enough.So it probably needs to be allowed to also be tighter or faster when they use their power. Add-ons or base kit I would say from my perspective, pig is nowhere near op, but something should be done here.

    How do you feel using her power against good survivors? -sorry I know it’s getting off topic, just chatting with a friend- Because on my end that’s what it feels like is the problem with pig. Maybe it’s because I’ve gone against this killer so much over the years that she was getting straight bullied when I survived with friends to the point the traps were a joke and way too forgiving when you’re paying attention, and she has to work so hard to catch you in chase.

    When I solo or duo she’s not doing so hot against good survivors, and I wouldn’t say that’s a skill issue on the killer end because it’s such a common theme. I’m not saying I’m the best looper in the world(I’m absolutely not, I’m mid), this killer can be ran without exhaustion though, and survivors almost always have exhaustion.

    I’m saying it’s that easy when you guys are trying to play serious and not memeing around with people, or taking half chases from unhooks. Honestly I’m surprised pigs don’t really tunnel more because if there’s one killer that has a reason to because of power weakness it’s her. Even when she tries to tunnel against good survivors it’s weak. On my end, I miss the buff they gave ya’ll when some random killer wasn’t being a box troll because it felt a lot more fair, because in my eyes you needed it. You really did. Otherwise you’re stuck at the bottom with no real chances. Makes me sad tbh.

    Anyways-circling back-, that’s sweet of you and I’m sure they appreciate that when you’re doing those kinds of things because being an average/new survivor rn is rough-gestures at the outcries-, slope really slopes, at a certain point you have to switch to defense and offense mentality as survivor though. People need to learn that because the higher you go the less forgiving everything gets on both sides, you gotta know your stuff.


    There’s a time and place for everything if you want to get out those gates. It’s war up there, and you have to be able to switch up your game or there’s no shot. Not a single chance. Every time you go down and things turn south, you have to ask yourself, what could I have done better to improve this situation?

    Might as well give killers a foam bat if everyone gets nerfed to that level of play, because the killer role will be a joke to go against at my level of play. The amount of people I saw not practicing their army crawls coming through, or trying to heal under hook when the higher you go they come back, it was very concerning, and straight up don’t understand how to counter killer powers, or punish tunneling/camping. I’m keeping myself at a bubble rn too and I’m seeing it depending on which way the bubble goes. I’m dying for the team mistakes to keep me there. -sometimes I make mistakes too, I’m not perfect- I’m dying for big ones though on their behalf, for personal research purposes, and to also make sure they’re having a better time, and hopefully they pick up a skill from being on a team with me.

    When I get matched with people holding their own though and making good calls, it’s eye opening. Very eye opening at the difference in team performance-on the team side-. Are you seeing it too, or are they truly trying their best against you with some minor mistakes? They don’t have to be loop gods, but they should know the basics before any slight against pig happens. Honestly she needs some buffs to compete at higher levels. In the mean time, if they’re being really annoying on purpose beat em up, because honestly what are a lot of them doing it’s game costing at higher levels above where they are, and they shouldn’t get gates for those rookie mistakes.

    Thank you for being a good sport, on their behalf. I think you deserve good things.

    Sorry for the masters thesis on dbd. I kinda just pour all my thoughts on something into one comment sometimes directed at feedback, audience, and including reply to commenter. Love you mean it friend, because you’re out here struggling in the loop streets, and being a good sport about it. I see you.

    Post edited by HeroLives on
  • Rudjohns
    Rudjohns Member Posts: 2,814

    One of the 2

    -Unbreakable basekit with 2 survivors left in the game

    -The slugged survivor can "surrender" when slugged even if the other last survivor is still up, and surrender in these conditions will not leave a bot behind forcing the hatch to immediately spawn

  • CrypticGirl
    CrypticGirl Member Posts: 1,416

    I like the second option, personally. It would end the game quicker, regardless of who finds the hatch first.

  • smurf
    smurf Member Posts: 979

    I tried repeatedly to post a friendly reply to this, but for some reason, it's waiting to be approved before being posted. Hopefully it gets posted eventually, but for now I thought I should just say thanks for the reply :)

  • BreadSilence
    BreadSilence Member Posts: 100

    4ks are completely meaningless outside bog Adept achievemens and Tome challenges (which 99.9% of killers that do this stuff aren't going for). And even so if you have to bleed out the second-to-last survivor to get said 4k, then there was nothing skillful at all (which I thought was supposed to be the point of a killer wanting a 4k, for bragging rights or whatever) about it cus it usually just means the last survivor got bored and didn't wanna hide in lockers and crouch in corners for 4 while whole minutes.

    Just stop. If you 3k and the last survivor happens to find hatch before you it's still a win for you, the killer. I promise you're mommy and daddy aren't gonna disown you.

  • Prometheus1092
    Prometheus1092 Member Posts: 998
    edited May 19

    I know from experience survivors very often would avoid gens hiding, waiting for up to an hour out of pettiness so I have no sympathy for them. Also most of the time survivors know the match is done and can't do gens so they come to me to get the match over which I'm happy to oblige. But if they decide to wait it out for 10min that's on them. They are willing to wait however long it takes to MAYBE get a hatch. Works both ways.

    Post edited by Rizzo on
  • Prometheus1092
    Prometheus1092 Member Posts: 998

    Are you saying it's skillful to find the hatch before the survivor? You can't be saying that surly, when hatch is rng based, sometimes it appears next to the killer sometimes it appears under the survivors feet. That would be luck based not skill. I'd argue it takes more skill slugging the 3rd survivor then actively chasing and downing the last one legitimately instead of killing 3rd survivor then rely on luck of the hatch and best case scenario close hatch to start egc and wait.

  • BreadSilence
    BreadSilence Member Posts: 100

    "Are you saying it's skillful to find the hatch before the survivor?"

    never said it did. The difference is that when there's 2 survivors left and you are able to down one of them, only can the killer even be able to hold the game hostage. Not the survivors. Killer can hook and kill the 3rd survivor and then if they find hatch they can close it and the survivor is forced to either die to EGC or try to get a gate open. And trust me, killers slug for the 4k WAAAY more than the scenario you're talking about where the last survivors just refuse to touch gens. Be real. Finding survivors isn't hard and the way you worded it you make it seem like you just chase the last two survivors off gens while refusing to commit to chase.

    i just don't see the point in purposely letting a game drag out for an additional 4 minutes when it's faster to just hook Survivor #3 and then play hatch. And if the last survivor happens to find hatch before you do so what? 3k + hatch escape is still considered a win for the Killer, your MMR still goes up AND you still usually pip.

    "I'd argue it takes more skill slugging the 3rd survivor then actively chasing and downing the last one legitimately instead of killing 3rd survivor then rely on luck of the hatch"

    how so? If there's 2 survivors left and you down one of them and don't immediately pick up, their teammate is obviously gonna pick up on what it is you're trying to do and they'll usually respond in one of two ways: 1) hide the entire 4 minutes out of spite, or 2) try to hide for like 30 seconds but then get bored and not wanna participate in that stupid loser ######### and so they'll carelessly run out in the open to revive their teammate. In the case of the latter, you getting your 4k that way had nothing to do with you having any "skill" it just meant the survivor has more of a life than you.

  • Prometheus1092
    Prometheus1092 Member Posts: 998

    Nah trust me is a very regular occurrence survivors refuse to touch gens when it's 2 v 1. Not so much now because they want the abandon option but before the update it was almost every match last 2 would hide, that's exactly why they gave killers choice to abandon after 10min, because it was so prevalent and an issue that required attention.

    It's already been confirmed by the Devs that avoiding gens and hiding is not engaging in normal play and is in fact holding game hostage as they are not progressing the match, that's why they gave killers the abandon. It's also been confirmed slugging is not holding the game hostage as the slug timer is progressing the match just like the hook timer would.

    True 3k is a win but 4k is a better win that gives more BP so why not go for it?

    Assuming the last player is waiting the 4min for the hatch and the killer finds them then the killer still needs to chase and down that survivor. The chase is the skill part, more skill than waiting for the luck of the hatch. Which was often the case before the update. Both would hide, I would slug 1, find the other and chase them. Sometimes the 3rd would get themselves up with unbreakable during the chase and I would need to repeat the chase and down again further showing skill. Besides the point, I really don't think killer skill should be under scrutiny when survivor skill is also non existent, waiting for hatch hiding in lockers relying on luck to get the hatch after failing to do gens shows no skill at all.

    I for one am very happy bhvr has put an end to survivor holding game hostage, avoiding the objective and also happy the cheap, lucky hatch escapes after failing their objective is finally over. Like I said, if survivors are willing to admit defeat they can come to me whenever they want and I will happily down them so they can move on but if they want to wait it out for 10min that's fine too. Hell of a lot better than waiting a full hour. Survivors have this choice.

  • HeroLives
    HeroLives Member Posts: 3,233
    edited April 10

    I read it before it got removed :) no worries and absolutely! See you in the trials!

    Post edited by HeroLives on
  • smurf
    smurf Member Posts: 979

    That doesn't even kind of address anything I said. If you want to respond to a comment I make, please don't just state random irrelevant talking points people make about things on the forums. I'm happy to have a constructive discussion, but not to just say slogans at each other. If you think your comment contains something relevant to what I said, please explain how you think it's relevant.

  • terumisan
    terumisan Member Posts: 2,162

    nah i quoted you by accident i meant to quote op but sure i'll respond there isn't any real reason to feel bad to slug for the 4k since survivors won't give a free hook when you have 0k but a bunch of hooks while they t-bag you at the exit gate

    i do agree it doesn't feel good to the survivor when they're slugged for the 4k but it sort of goes out the window since the reverse sucks for killer

  • smurf
    smurf Member Posts: 979

    Oddly enough, if you act all goofy with the survivors, they'll sometimes give you hooks. But I think the game's asymmetric nature can cause some people to see a difference between a survivor giving the killer a kill vs the killer letting a survivor go. The killer cannot be killed in the game, but survivors can. Although those things can be viewed as 'wins' and 'losses' on each side, the nature of their depiction tends to be viewed somewhat differently by some players (not all, but some) myself included.

    As killer, I have no problem letting some survivors go, but as survivor most of the time I'd like to survive if possible. Having said that, I've definitely offered hooks to some killers before, but only if I liked something they did or the way they played the match.

    As far as the teabagging at gates, I stopped seeing much of that a while ago. Now maybe I'll see a survivor occasionally teabag at a gate, but most of the time, they just take off or even meme with me a bit. But to be fair, if I know I have survivors at the gate who I can't get, I'll sometimes moonwalk back and forth across the gate entrance, do spins, and otherwise just do stuff to acknowledge the game is done. I think that sometimes turns them playful :)

    Inn the end though, I think neither side should be doing things to the other side that are rude. As killer, my biggest annoyance is when I encounter a coordinated bully squad. I do better in those games on average than if they just played the game like normal, but it's so tedious to do those matches that they're not even rewarding :/